Workbench: Fix crash when using more than one metaball

Was caused by recent change in logic
This commit is contained in:
Clément Foucault 2018-12-21 15:59:13 +01:00
parent a2a2fe1f22
commit bf168a05cd
1 changed files with 16 additions and 10 deletions

View File

@ -828,12 +828,14 @@ void workbench_deferred_solid_cache_populate(WORKBENCH_Data *vedata, Object *ob)
/* Draw textured */
struct GPUBatch **geom_array = DRW_cache_mesh_surface_texpaint_get(ob);
for (int i = 0; i < materials_len; i++) {
Material *mat = give_current_material(ob, i + 1);
Image *image;
ED_object_get_active_image(ob, i + 1, &image, NULL, NULL, NULL);
int color_type = workbench_material_determine_color_type(wpd, image, ob);
material = get_or_create_material_data(vedata, ob, mat, image, color_type);
DRW_shgroup_call_object_add(material->shgrp, geom_array[i], ob);
if (geom_array != NULL && geom_array[i] != NULL) {
Material *mat = give_current_material(ob, i + 1);
Image *image;
ED_object_get_active_image(ob, i + 1, &image, NULL, NULL, NULL);
int color_type = workbench_material_determine_color_type(wpd, image, ob);
material = get_or_create_material_data(vedata, ob, mat, image, color_type);
DRW_shgroup_call_object_add(material->shgrp, geom_array[i], ob);
}
}
}
else if (ELEM(wpd->shading.color_type,
@ -845,7 +847,9 @@ void workbench_deferred_solid_cache_populate(WORKBENCH_Data *vedata, Object *ob)
}
else {
struct GPUBatch *geom = DRW_cache_object_surface_get(ob);
DRW_shgroup_call_object_add(material->shgrp, geom, ob);
if (geom) {
DRW_shgroup_call_object_add(material->shgrp, geom, ob);
}
}
}
else {
@ -863,9 +867,11 @@ void workbench_deferred_solid_cache_populate(WORKBENCH_Data *vedata, Object *ob)
geoms = DRW_cache_object_surface_material_get(ob, gpumat_array, materials_len, NULL, NULL, NULL);
for (int i = 0; i < materials_len; ++i) {
Material *mat = give_current_material(ob, i + 1);
material = get_or_create_material_data(vedata, ob, mat, NULL, V3D_SHADING_MATERIAL_COLOR);
DRW_shgroup_call_object_add(material->shgrp, geoms[i], ob);
if (geoms != NULL && geoms[i] != NULL) {
Material *mat = give_current_material(ob, i + 1);
material = get_or_create_material_data(vedata, ob, mat, NULL, V3D_SHADING_MATERIAL_COLOR);
DRW_shgroup_call_object_add(material->shgrp, geoms[i], ob);
}
}
}
}