Cleanup: View3D: Encapsulate OpenGL calls

Removes GL_DEPTH_RANGE query as it is not changed anywhere.
This commit is contained in:
Clément Foucault 2020-07-17 20:03:35 +02:00
parent 1f2edba1fb
commit c14e6cdd56
1 changed files with 8 additions and 9 deletions

View File

@ -2192,13 +2192,8 @@ static void view3d_opengl_read_Z_pixels(GPUViewport *viewport, rcti *rect, void
GPU_framebuffer_texture_attach(tmp_fb, dtxl->depth, 0, 0);
GPU_framebuffer_bind(tmp_fb);
glReadPixels(rect->xmin,
rect->ymin,
BLI_rcti_size_x(rect),
BLI_rcti_size_y(rect),
GL_DEPTH_COMPONENT,
GL_FLOAT,
data);
GPU_framebuffer_read_depth(
tmp_fb, rect->xmin, rect->ymin, BLI_rcti_size_x(rect), BLI_rcti_size_y(rect), data);
GPU_framebuffer_restore();
GPU_framebuffer_free(tmp_fb);
@ -2285,7 +2280,9 @@ void view3d_update_depths_rect(ARegion *region, ViewDepths *d, rcti *rect)
if (d->damaged) {
GPUViewport *viewport = WM_draw_region_get_viewport(region);
view3d_opengl_read_Z_pixels(viewport, rect, d->depths);
glGetDoublev(GL_DEPTH_RANGE, d->depth_range);
/* Range is assumed to be this as they are never changed. */
d->depth_range[0] = 0.0;
d->depth_range[1] = 1.0;
d->damaged = false;
}
}
@ -2320,7 +2317,9 @@ void ED_view3d_depth_update(ARegion *region)
.ymax = d->h,
};
view3d_opengl_read_Z_pixels(viewport, &r, d->depths);
glGetDoublev(GL_DEPTH_RANGE, d->depth_range);
/* Assumed to be this as they are never changed. */
d->depth_range[0] = 0.0;
d->depth_range[1] = 1.0;
d->damaged = false;
}
}