Cleanup: Remove more no-op node preview code

This is a follow-up to rB43875e8dd1d76ee, removing some
processing of non-existent node previews in the shader and
texture nodes systems.
This commit is contained in:
Hans Goudey 2021-12-19 18:11:47 -06:00
parent eac6aff741
commit c27d0cb7b9
2 changed files with 0 additions and 24 deletions

View File

@ -148,16 +148,6 @@ static void localize(bNodeTree *localtree, bNodeTree *UNUSED(ntree))
}
}
static void local_sync(bNodeTree *localtree, bNodeTree *ntree)
{
BKE_node_preview_sync_tree(ntree, localtree);
}
static void local_merge(Main *UNUSED(bmain), bNodeTree *localtree, bNodeTree *ntree)
{
BKE_node_preview_merge_tree(ntree, localtree, true);
}
static void update(bNodeTree *ntree)
{
ntreeSetOutput(ntree);
@ -202,8 +192,6 @@ void register_node_tree_type_sh(void)
tt->foreach_nodeclass = foreach_nodeclass;
tt->localize = localize;
tt->local_sync = local_sync;
tt->local_merge = local_merge;
tt->update = update;
tt->poll = shader_tree_poll;
tt->get_from_context = shader_get_from_context;

View File

@ -132,16 +132,6 @@ static void localize(bNodeTree *UNUSED(localtree), bNodeTree *UNUSED(ntree))
}
#endif
static void local_sync(bNodeTree *localtree, bNodeTree *ntree)
{
BKE_node_preview_sync_tree(ntree, localtree);
}
static void local_merge(Main *UNUSED(bmain), bNodeTree *localtree, bNodeTree *ntree)
{
BKE_node_preview_merge_tree(ntree, localtree, true);
}
static void update(bNodeTree *ntree)
{
ntree_update_reroute_nodes(ntree);
@ -175,8 +165,6 @@ void register_node_tree_type_tex(void)
tt->foreach_nodeclass = foreach_nodeclass;
tt->update = update;
tt->localize = localize;
tt->local_sync = local_sync;
tt->local_merge = local_merge;
tt->get_from_context = texture_get_from_context;
tt->valid_socket_type = texture_node_tree_socket_type_valid;