Eevee: Make Normal node interactive
Before it was triggering shader recompilation. Include small cleanup/opti.
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@ -468,16 +468,10 @@ void invert_z(vec3 v, out vec3 outv)
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outv = v;
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}
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void normal(vec3 dir, vec3 nor, out vec3 outnor, out float outdot)
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void normal_new_shading(vec3 nor, vec3 dir, out vec3 outnor, out float outdot)
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{
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outnor = nor;
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outdot = -dot(dir, nor);
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}
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void normal_new_shading(vec3 dir, vec3 nor, out vec3 outnor, out float outdot)
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{
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outnor = normalize(nor);
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outdot = dot(normalize(dir), nor);
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outnor = dir;
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outdot = dot(normalize(nor), dir);
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}
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void curves_vec(float fac, vec3 vec, sampler1DArray curvemap, float layer, out vec3 outvec)
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@ -60,7 +60,7 @@ static void node_shader_exec_normal(void *UNUSED(data), int UNUSED(thread), bNod
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static int gpu_shader_normal(GPUMaterial *mat, bNode *node, bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out)
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{
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GPUNodeLink *vec = GPU_constant(out[0].vec);
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GPUNodeLink *vec = GPU_uniform(out[0].vec);
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return GPU_stack_link(mat, node, "normal_new_shading", in, out, vec);
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}
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