Freestyle: Fix for a wrong interpolation of stroke segment visibility.
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@ -106,7 +106,7 @@ StrokeAttribute::StrokeAttribute(const StrokeAttribute& a1, const StrokeAttribut
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for (int i = 0; i < 3; ++i)
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_color[i] = (1 - t) * a1._color[i] + t * a2._color[i];
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_visible = true;
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_visible = a1.isVisible();
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// FIXME: to be checked (and enhanced)
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if ((a1._userAttributesReal) && (a2._userAttributesReal)) {
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