DRW: Fix redundant texture creation
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@ -163,29 +163,28 @@ void DRW_globals_update(void)
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DRW_uniformbuffer_update(globals_ubo, &ts);
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ColorBand ramp = {0};
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float *colors;
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int col_size;
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if (!globals_ramp) {
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ColorBand ramp = {0};
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float *colors;
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int col_size;
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ramp.tot = 3;
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ramp.data[0].a = 1.0f;
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ramp.data[0].b = 1.0f;
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ramp.data[0].pos = 0.0f;
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ramp.data[1].a = 1.0f;
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ramp.data[1].g = 1.0f;
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ramp.data[1].pos = 0.5f;
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ramp.data[2].a = 1.0f;
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ramp.data[2].r = 1.0f;
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ramp.data[2].pos = 1.0f;
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ramp.tot = 3;
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ramp.data[0].a = 1.0f;
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ramp.data[0].b = 1.0f;
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ramp.data[0].pos = 0.0f;
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ramp.data[1].a = 1.0f;
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ramp.data[1].g = 1.0f;
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ramp.data[1].pos = 0.5f;
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ramp.data[2].a = 1.0f;
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ramp.data[2].r = 1.0f;
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ramp.data[2].pos = 1.0f;
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BKE_colorband_evaluate_table_rgba(&ramp, &colors, &col_size);
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BKE_colorband_evaluate_table_rgba(&ramp, &colors, &col_size);
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if (globals_ramp) {
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GPU_texture_free(globals_ramp);
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globals_ramp = GPU_texture_create_1D(col_size, GPU_RGBA8, colors, NULL);
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MEM_freeN(colors);
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}
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globals_ramp = GPU_texture_create_1D(col_size, GPU_RGBA8, colors, NULL);
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MEM_freeN(colors);
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/* Weight Painting color ramp texture */
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bool user_weight_ramp = (U.flag & USER_CUSTOM_RANGE) != 0;
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