Cycles: add dedicated UV Map node, easier to find and has convenient auto complete.
Fixes T37954. Reviewed By: brecht, dingto Differential Revision: https://developer.blender.org/D230
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288147334c
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@ -649,6 +649,11 @@ static void xml_read_shader_graph(const XMLReadState& state, Shader *shader, pug
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xml_read_ustring(&attr->attribute, node, "attribute");
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snode = attr;
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}
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else if(string_iequals(node.name(), "uv_map")) {
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UVMapNode *uvm = new UVMapNode();
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xml_read_ustring(&uvm->attribute, node, "uv_map");
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snode = uvm;
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}
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else if(string_iequals(node.name(), "camera")) {
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snode = new CameraNode();
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}
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@ -668,6 +668,13 @@ static ShaderNode *add_node(Scene *scene, BL::BlendData b_data, BL::Scene b_scen
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tangent->attribute = b_tangent_node.uv_map();
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node = tangent;
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}
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else if (b_node.is_a(&RNA_ShaderNodeUVMap)) {
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BL::ShaderNodeUVMap b_uvmap_node(b_node);
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UVMapNode *uvm = new UVMapNode();
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uvm->attribute = b_uvmap_node.uv_map();
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uvm->from_dupli = b_uvmap_node.from_dupli();
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node = uvm;
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}
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if(node)
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graph->add(node);
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@ -77,6 +77,7 @@ set(SRC_OSL
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node_wave_texture.osl
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node_wireframe.osl
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node_hair_bsdf.osl
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node_uv_map.osl
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)
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set(SRC_OSL_HEADERS
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@ -0,0 +1,34 @@
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/*
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* Copyright 2011-2013 Blender Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License
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*/
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#include "stdosl.h"
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shader node_uv_map(
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string name = "",
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int from_dupli = 0,
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output point UV = point(0.0, 0.0, 0.0))
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{
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if (from_dupli) {
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getattribute("geom:dupli_uv", UV);
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}
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else {
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if (name == "")
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getattribute("geom:uv", UV);
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else
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getattribute(name, UV);
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}
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}
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@ -102,7 +102,8 @@ typedef enum NodeType {
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NODE_CLOSURE_AMBIENT_OCCLUSION,
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NODE_TANGENT,
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NODE_NORMAL_MAP,
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NODE_HAIR_INFO
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NODE_HAIR_INFO,
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NODE_UVMAP
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} NodeType;
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typedef enum NodeAttributeType {
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@ -2328,6 +2328,62 @@ void TextureCoordinateNode::compile(OSLCompiler& compiler)
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compiler.add(this, "node_texture_coordinate");
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}
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UVMapNode::UVMapNode()
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: ShaderNode("uvmap")
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{
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attribute = "";
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from_dupli = false;
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add_output("UV", SHADER_SOCKET_POINT);
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}
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void UVMapNode::attributes(Shader *shader, AttributeRequestSet *attributes)
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{
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if(shader->has_surface) {
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if(!from_dupli) {
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if(!output("UV")->links.empty()) {
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if (attribute != "")
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attributes->add(attribute);
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else
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attributes->add(ATTR_STD_UV);
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}
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}
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}
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ShaderNode::attributes(shader, attributes);
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}
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void UVMapNode::compile(SVMCompiler& compiler)
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{
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ShaderOutput *out = output("UV");
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NodeType texco_node = NODE_TEX_COORD;
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NodeType attr_node = NODE_ATTR;
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int attr;
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if(!out->links.empty()) {
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if(from_dupli) {
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compiler.stack_assign(out);
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compiler.add_node(texco_node, NODE_TEXCO_DUPLI_UV, out->stack_offset);
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}
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else {
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if (attribute != "")
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attr = compiler.attribute(attribute);
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else
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attr = compiler.attribute(ATTR_STD_UV);
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compiler.stack_assign(out);
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compiler.add_node(attr_node, attr, out->stack_offset, NODE_ATTR_FLOAT3);
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}
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}
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}
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void UVMapNode::compile(OSLCompiler& compiler)
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{
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compiler.parameter("from_dupli", from_dupli);
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compiler.parameter("name", attribute.c_str());
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compiler.add(this, "node_uv_map");
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}
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/* Light Path */
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LightPathNode::LightPathNode()
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@ -350,6 +350,15 @@ public:
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bool from_dupli;
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};
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class UVMapNode : public ShaderNode {
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public:
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SHADER_NODE_CLASS(UVMapNode)
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void attributes(Shader *shader, AttributeRequestSet *attributes);
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ustring attribute;
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bool from_dupli;
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};
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class LightPathNode : public ShaderNode {
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public:
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SHADER_NODE_CLASS(LightPathNode)
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@ -167,6 +167,7 @@ shader_node_categories = [
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NodeItem("ShaderNodeHairInfo"),
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NodeItem("ShaderNodeParticleInfo"),
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NodeItem("ShaderNodeCameraData"),
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NodeItem("ShaderNodeUVMap"),
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NodeItem("NodeGroupInput", poll=group_input_output_item_poll),
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]),
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ShaderNewNodeCategory("SH_NEW_OUTPUT", "Output", items=[
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@ -744,6 +744,7 @@ struct ShadeResult;
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#define SH_NODE_COMBHSV 184
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#define SH_NODE_BSDF_HAIR 185
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#define SH_NODE_LAMP 186
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#define SH_NODE_UVMAP 187
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/* custom defines options for Material node */
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#define SH_NODE_MAT_DIFF 1
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@ -3520,6 +3520,7 @@ static void registerShaderNodes(void)
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register_node_type_sh_subsurface_scattering();
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register_node_type_sh_mix_shader();
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register_node_type_sh_add_shader();
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register_node_type_sh_uvmap();
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register_node_type_sh_output_lamp();
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register_node_type_sh_output_material();
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@ -873,6 +873,20 @@ static void node_shader_buts_bump(uiLayout *layout, bContext *UNUSED(C), Pointer
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uiItemR(layout, ptr, "invert", 0, NULL, 0);
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}
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static void node_shader_buts_uvmap(uiLayout *layout, bContext *C, PointerRNA *ptr)
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{
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uiItemR(layout, ptr, "from_dupli", 0, NULL, 0);
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if(!RNA_boolean_get(ptr, "from_dupli")) {
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PointerRNA obptr = CTX_data_pointer_get(C, "active_object");
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if (obptr.data && RNA_enum_get(&obptr, "type") == OB_MESH) {
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PointerRNA dataptr = RNA_pointer_get(&obptr, "data");
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uiItemPointerR(layout, ptr, "uv_map", &dataptr, "uv_textures", "", ICON_NONE);
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}
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}
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}
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static void node_shader_buts_normal_map(uiLayout *layout, bContext *C, PointerRNA *ptr)
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{
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uiItemR(layout, ptr, "space", 0, "", 0);
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@ -1103,6 +1117,9 @@ static void node_shader_set_butfunc(bNodeType *ntype)
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ntype->draw_buttons = node_shader_buts_script;
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ntype->draw_buttons_ex = node_shader_buts_script_ex;
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break;
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case SH_NODE_UVMAP:
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ntype->draw_buttons = node_shader_buts_uvmap;
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break;
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}
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}
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@ -847,6 +847,10 @@ typedef struct NodeShaderNormalMap {
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char uv_map[64];
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} NodeShaderNormalMap;
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typedef struct NodeShaderUVMap {
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char uv_map[64];
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} NodeShaderUVMap;
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/* script node mode */
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#define NODE_SCRIPT_INTERNAL 0
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#define NODE_SCRIPT_EXTERNAL 1
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@ -3730,6 +3730,24 @@ static void def_hair(StructRNA *srna)
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RNA_def_property_update(prop, NC_NODE | NA_EDITED, "rna_Node_update");
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}
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static void def_sh_uvmap(StructRNA *srna)
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{
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PropertyRNA *prop;
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prop = RNA_def_property(srna, "from_dupli", PROP_BOOLEAN, PROP_NONE);
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RNA_def_property_boolean_sdna(prop, NULL, "custom1", 1);
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RNA_def_property_ui_text(prop, "From Dupli", "Use the parent of the dupli object if possible");
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RNA_def_property_update(prop, NC_NODE | NA_EDITED, "rna_Node_update");
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RNA_def_struct_sdna_from(srna, "NodeShaderUVMap", "storage");
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prop = RNA_def_property(srna, "uv_map", PROP_STRING, PROP_NONE);
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RNA_def_property_ui_text(prop, "UV Map", "UV coordinates to be used for mapping");
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RNA_def_property_update(prop, NC_NODE | NA_EDITED, "rna_Node_update");
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RNA_def_struct_sdna_from(srna, "bNode", NULL);
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}
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static void def_sh_normal_map(StructRNA *srna)
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{
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static EnumPropertyItem prop_space_items[] = {
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@ -200,6 +200,7 @@ set(SRC
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shader/nodes/node_shader_tex_wave.c
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shader/nodes/node_shader_volume_scatter.c
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shader/nodes/node_shader_volume_absorption.c
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shader/nodes/node_shader_uvmap.c
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shader/node_shader_tree.c
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shader/node_shader_util.c
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@ -111,6 +111,7 @@ void register_node_type_sh_bsdf_hair(void);
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void register_node_type_sh_subsurface_scattering(void);
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void register_node_type_sh_mix_shader(void);
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void register_node_type_sh_add_shader(void);
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void register_node_type_sh_uvmap(void);
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void register_node_type_sh_output_lamp(void);
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void register_node_type_sh_output_material(void);
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@ -119,6 +119,7 @@ DefNode( ShaderNode, SH_NODE_TEX_COORD, def_sh_tex_coord, "TE
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DefNode( ShaderNode, SH_NODE_VECT_TRANSFORM, def_sh_vect_transform, "VECT_TRANSFORM", VectorTransform, "Vector Transform", "" )
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DefNode( ShaderNode, SH_NODE_SEPHSV, 0, "SEPHSV", SeparateHSV, "Separate HSV", "" )
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DefNode( ShaderNode, SH_NODE_COMBHSV, 0, "COMBHSV", CombineHSV, "Combine HSV", "" )
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DefNode( ShaderNode, SH_NODE_UVMAP, def_sh_uvmap, "UVMAP", UVMap, "UV Map", "" )
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DefNode( CompositorNode, CMP_NODE_VIEWER, def_cmp_viewer, "VIEWER", Viewer, "Viewer", "" )
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DefNode( CompositorNode, CMP_NODE_RGB, 0, "RGB", RGB, "RGB", "" )
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@ -0,0 +1,58 @@
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/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2005 Blender Foundation.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#include "../node_shader_util.h"
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#include "DNA_customdata_types.h"
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/* **************** OUTPUT ******************** */
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static bNodeSocketTemplate sh_node_uvmap_out[] = {
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{ SOCK_VECTOR, 0, N_("UV"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
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{ -1, 0, "" }
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};
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static void node_shader_init_uvmap(bNodeTree *UNUSED(ntree), bNode *node)
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{
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NodeShaderUVMap *attr = MEM_callocN(sizeof(NodeShaderUVMap), "NodeShaderUVMap");
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node->storage = attr;
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}
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/* node type definition */
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void register_node_type_sh_uvmap(void)
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{
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static bNodeType ntype;
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sh_node_type_base(&ntype, SH_NODE_UVMAP, "UV Map", NODE_CLASS_INPUT, 0);
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node_type_compatibility(&ntype, NODE_NEW_SHADING);
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node_type_socket_templates(&ntype, NULL, sh_node_uvmap_out);
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node_type_size_preset(&ntype, NODE_SIZE_MIDDLE);
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node_type_init(&ntype, node_shader_init_uvmap);
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node_type_storage(&ntype, "NodeShaderUVMap", node_free_standard_storage, node_copy_standard_storage);
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nodeRegisterType(&ntype);
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}
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