Cycles: add dedicated UV Map node, easier to find and has convenient auto complete.

Fixes T37954.

Reviewed By: brecht, dingto

Differential Revision: https://developer.blender.org/D230
This commit is contained in:
Kévin Dietrich 2014-04-02 11:40:29 +02:00 committed by Brecht Van Lommel
parent 288147334c
commit cb7cfd3ab6
17 changed files with 217 additions and 1 deletions

View File

@ -649,6 +649,11 @@ static void xml_read_shader_graph(const XMLReadState& state, Shader *shader, pug
xml_read_ustring(&attr->attribute, node, "attribute");
snode = attr;
}
else if(string_iequals(node.name(), "uv_map")) {
UVMapNode *uvm = new UVMapNode();
xml_read_ustring(&uvm->attribute, node, "uv_map");
snode = uvm;
}
else if(string_iequals(node.name(), "camera")) {
snode = new CameraNode();
}

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@ -668,6 +668,13 @@ static ShaderNode *add_node(Scene *scene, BL::BlendData b_data, BL::Scene b_scen
tangent->attribute = b_tangent_node.uv_map();
node = tangent;
}
else if (b_node.is_a(&RNA_ShaderNodeUVMap)) {
BL::ShaderNodeUVMap b_uvmap_node(b_node);
UVMapNode *uvm = new UVMapNode();
uvm->attribute = b_uvmap_node.uv_map();
uvm->from_dupli = b_uvmap_node.from_dupli();
node = uvm;
}
if(node)
graph->add(node);

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@ -77,6 +77,7 @@ set(SRC_OSL
node_wave_texture.osl
node_wireframe.osl
node_hair_bsdf.osl
node_uv_map.osl
)
set(SRC_OSL_HEADERS

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@ -0,0 +1,34 @@
/*
* Copyright 2011-2013 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License
*/
#include "stdosl.h"
shader node_uv_map(
string name = "",
int from_dupli = 0,
output point UV = point(0.0, 0.0, 0.0))
{
if (from_dupli) {
getattribute("geom:dupli_uv", UV);
}
else {
if (name == "")
getattribute("geom:uv", UV);
else
getattribute(name, UV);
}
}

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@ -102,7 +102,8 @@ typedef enum NodeType {
NODE_CLOSURE_AMBIENT_OCCLUSION,
NODE_TANGENT,
NODE_NORMAL_MAP,
NODE_HAIR_INFO
NODE_HAIR_INFO,
NODE_UVMAP
} NodeType;
typedef enum NodeAttributeType {

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@ -2328,6 +2328,62 @@ void TextureCoordinateNode::compile(OSLCompiler& compiler)
compiler.add(this, "node_texture_coordinate");
}
UVMapNode::UVMapNode()
: ShaderNode("uvmap")
{
attribute = "";
from_dupli = false;
add_output("UV", SHADER_SOCKET_POINT);
}
void UVMapNode::attributes(Shader *shader, AttributeRequestSet *attributes)
{
if(shader->has_surface) {
if(!from_dupli) {
if(!output("UV")->links.empty()) {
if (attribute != "")
attributes->add(attribute);
else
attributes->add(ATTR_STD_UV);
}
}
}
ShaderNode::attributes(shader, attributes);
}
void UVMapNode::compile(SVMCompiler& compiler)
{
ShaderOutput *out = output("UV");
NodeType texco_node = NODE_TEX_COORD;
NodeType attr_node = NODE_ATTR;
int attr;
if(!out->links.empty()) {
if(from_dupli) {
compiler.stack_assign(out);
compiler.add_node(texco_node, NODE_TEXCO_DUPLI_UV, out->stack_offset);
}
else {
if (attribute != "")
attr = compiler.attribute(attribute);
else
attr = compiler.attribute(ATTR_STD_UV);
compiler.stack_assign(out);
compiler.add_node(attr_node, attr, out->stack_offset, NODE_ATTR_FLOAT3);
}
}
}
void UVMapNode::compile(OSLCompiler& compiler)
{
compiler.parameter("from_dupli", from_dupli);
compiler.parameter("name", attribute.c_str());
compiler.add(this, "node_uv_map");
}
/* Light Path */
LightPathNode::LightPathNode()

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@ -350,6 +350,15 @@ public:
bool from_dupli;
};
class UVMapNode : public ShaderNode {
public:
SHADER_NODE_CLASS(UVMapNode)
void attributes(Shader *shader, AttributeRequestSet *attributes);
ustring attribute;
bool from_dupli;
};
class LightPathNode : public ShaderNode {
public:
SHADER_NODE_CLASS(LightPathNode)

View File

@ -167,6 +167,7 @@ shader_node_categories = [
NodeItem("ShaderNodeHairInfo"),
NodeItem("ShaderNodeParticleInfo"),
NodeItem("ShaderNodeCameraData"),
NodeItem("ShaderNodeUVMap"),
NodeItem("NodeGroupInput", poll=group_input_output_item_poll),
]),
ShaderNewNodeCategory("SH_NEW_OUTPUT", "Output", items=[

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@ -744,6 +744,7 @@ struct ShadeResult;
#define SH_NODE_COMBHSV 184
#define SH_NODE_BSDF_HAIR 185
#define SH_NODE_LAMP 186
#define SH_NODE_UVMAP 187
/* custom defines options for Material node */
#define SH_NODE_MAT_DIFF 1

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@ -3520,6 +3520,7 @@ static void registerShaderNodes(void)
register_node_type_sh_subsurface_scattering();
register_node_type_sh_mix_shader();
register_node_type_sh_add_shader();
register_node_type_sh_uvmap();
register_node_type_sh_output_lamp();
register_node_type_sh_output_material();

View File

@ -873,6 +873,20 @@ static void node_shader_buts_bump(uiLayout *layout, bContext *UNUSED(C), Pointer
uiItemR(layout, ptr, "invert", 0, NULL, 0);
}
static void node_shader_buts_uvmap(uiLayout *layout, bContext *C, PointerRNA *ptr)
{
uiItemR(layout, ptr, "from_dupli", 0, NULL, 0);
if(!RNA_boolean_get(ptr, "from_dupli")) {
PointerRNA obptr = CTX_data_pointer_get(C, "active_object");
if (obptr.data && RNA_enum_get(&obptr, "type") == OB_MESH) {
PointerRNA dataptr = RNA_pointer_get(&obptr, "data");
uiItemPointerR(layout, ptr, "uv_map", &dataptr, "uv_textures", "", ICON_NONE);
}
}
}
static void node_shader_buts_normal_map(uiLayout *layout, bContext *C, PointerRNA *ptr)
{
uiItemR(layout, ptr, "space", 0, "", 0);
@ -1103,6 +1117,9 @@ static void node_shader_set_butfunc(bNodeType *ntype)
ntype->draw_buttons = node_shader_buts_script;
ntype->draw_buttons_ex = node_shader_buts_script_ex;
break;
case SH_NODE_UVMAP:
ntype->draw_buttons = node_shader_buts_uvmap;
break;
}
}

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@ -847,6 +847,10 @@ typedef struct NodeShaderNormalMap {
char uv_map[64];
} NodeShaderNormalMap;
typedef struct NodeShaderUVMap {
char uv_map[64];
} NodeShaderUVMap;
/* script node mode */
#define NODE_SCRIPT_INTERNAL 0
#define NODE_SCRIPT_EXTERNAL 1

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@ -3730,6 +3730,24 @@ static void def_hair(StructRNA *srna)
RNA_def_property_update(prop, NC_NODE | NA_EDITED, "rna_Node_update");
}
static void def_sh_uvmap(StructRNA *srna)
{
PropertyRNA *prop;
prop = RNA_def_property(srna, "from_dupli", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "custom1", 1);
RNA_def_property_ui_text(prop, "From Dupli", "Use the parent of the dupli object if possible");
RNA_def_property_update(prop, NC_NODE | NA_EDITED, "rna_Node_update");
RNA_def_struct_sdna_from(srna, "NodeShaderUVMap", "storage");
prop = RNA_def_property(srna, "uv_map", PROP_STRING, PROP_NONE);
RNA_def_property_ui_text(prop, "UV Map", "UV coordinates to be used for mapping");
RNA_def_property_update(prop, NC_NODE | NA_EDITED, "rna_Node_update");
RNA_def_struct_sdna_from(srna, "bNode", NULL);
}
static void def_sh_normal_map(StructRNA *srna)
{
static EnumPropertyItem prop_space_items[] = {

View File

@ -200,6 +200,7 @@ set(SRC
shader/nodes/node_shader_tex_wave.c
shader/nodes/node_shader_volume_scatter.c
shader/nodes/node_shader_volume_absorption.c
shader/nodes/node_shader_uvmap.c
shader/node_shader_tree.c
shader/node_shader_util.c

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@ -111,6 +111,7 @@ void register_node_type_sh_bsdf_hair(void);
void register_node_type_sh_subsurface_scattering(void);
void register_node_type_sh_mix_shader(void);
void register_node_type_sh_add_shader(void);
void register_node_type_sh_uvmap(void);
void register_node_type_sh_output_lamp(void);
void register_node_type_sh_output_material(void);

View File

@ -119,6 +119,7 @@ DefNode( ShaderNode, SH_NODE_TEX_COORD, def_sh_tex_coord, "TE
DefNode( ShaderNode, SH_NODE_VECT_TRANSFORM, def_sh_vect_transform, "VECT_TRANSFORM", VectorTransform, "Vector Transform", "" )
DefNode( ShaderNode, SH_NODE_SEPHSV, 0, "SEPHSV", SeparateHSV, "Separate HSV", "" )
DefNode( ShaderNode, SH_NODE_COMBHSV, 0, "COMBHSV", CombineHSV, "Combine HSV", "" )
DefNode( ShaderNode, SH_NODE_UVMAP, def_sh_uvmap, "UVMAP", UVMap, "UV Map", "" )
DefNode( CompositorNode, CMP_NODE_VIEWER, def_cmp_viewer, "VIEWER", Viewer, "Viewer", "" )
DefNode( CompositorNode, CMP_NODE_RGB, 0, "RGB", RGB, "RGB", "" )

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@ -0,0 +1,58 @@
/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2005 Blender Foundation.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
#include "../node_shader_util.h"
#include "DNA_customdata_types.h"
/* **************** OUTPUT ******************** */
static bNodeSocketTemplate sh_node_uvmap_out[] = {
{ SOCK_VECTOR, 0, N_("UV"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
{ -1, 0, "" }
};
static void node_shader_init_uvmap(bNodeTree *UNUSED(ntree), bNode *node)
{
NodeShaderUVMap *attr = MEM_callocN(sizeof(NodeShaderUVMap), "NodeShaderUVMap");
node->storage = attr;
}
/* node type definition */
void register_node_type_sh_uvmap(void)
{
static bNodeType ntype;
sh_node_type_base(&ntype, SH_NODE_UVMAP, "UV Map", NODE_CLASS_INPUT, 0);
node_type_compatibility(&ntype, NODE_NEW_SHADING);
node_type_socket_templates(&ntype, NULL, sh_node_uvmap_out);
node_type_size_preset(&ntype, NODE_SIZE_MIDDLE);
node_type_init(&ntype, node_shader_init_uvmap);
node_type_storage(&ntype, "NodeShaderUVMap", node_free_standard_storage, node_copy_standard_storage);
nodeRegisterType(&ntype);
}