Fix T93869: snap cursor may fail in orthographic view

Float precision issues cause the `ED_view3d_win_to_3d_on_plane` to return
a value even when the view ray is parallel to the plane.

A more general solution might be desired in this case, as other areas that
use `ED_view3d_win_to_3d_on_plane` might have the same problem.

For now, just work around the problem for the snap cursor.
This commit is contained in:
Germano Cavalcante 2021-12-08 23:47:26 -03:00
parent 3753a0b72b
commit cf6be711e2
Notes: blender-bot 2023-02-14 04:10:15 +01:00
Referenced by issue #93869, Measure active tool fails in front view with snap incremental enable
Referenced by issue #93479, 3.0 Potential candidates for corrective releases
1 changed files with 15 additions and 5 deletions

View File

@ -103,6 +103,12 @@ static SnapCursorDataIntern g_data_intern = {
.box_dimensions = {1.0f, 1.0f, 1.0f},
.draw_point = true}};
/**
* Dot products below this will be considered view aligned.
* In this case we can't usefully project the mouse cursor onto the plane.
*/
static const float eps_view_align = 1e-2f;
/**
* Calculate a 3x3 orientation matrix from the surface under the cursor.
*/
@ -715,14 +721,18 @@ static void v3d_cursor_snap_update(V3DSnapCursorState *state,
snap_elem &= ~data_intern->snap_elem_hidden;
if (snap_elem == 0) {
RegionView3D *rv3d = region->regiondata;
float plane[4];
if (state->plane_depth != V3D_PLACE_DEPTH_CURSOR_VIEW) {
const float *plane_normal = omat[state->plane_axis];
const float *plane_normal = omat[state->plane_axis];
bool do_plane_isect = (state->plane_depth != V3D_PLACE_DEPTH_CURSOR_VIEW) &&
(rv3d->is_persp ||
(fabsf(dot_v3v3(plane_normal, rv3d->viewinv[2])) > eps_view_align));
if (do_plane_isect) {
float plane[4];
plane_from_point_normal_v3(plane, co_depth, plane_normal);
do_plane_isect = ED_view3d_win_to_3d_on_plane(region, plane, mval_fl, rv3d->is_persp, co);
}
if ((state->plane_depth == V3D_PLACE_DEPTH_CURSOR_VIEW) ||
!ED_view3d_win_to_3d_on_plane(region, plane, mval_fl, rv3d->is_persp, co)) {
if (!do_plane_isect) {
ED_view3d_win_to_3d(v3d, region, co_depth, mval_fl, co);
}