Fix T70091 EEVEE: volumetric broken, not refresh
Thanks @mano-wii for finding the fix.
This commit is contained in:
parent
883e22a92c
commit
d0d57f1712
Notes:
blender-bot
2023-02-14 07:36:17 +01:00
Referenced by issue #70091, volumetric broken, not refresh
|
@ -81,7 +81,9 @@ extern char datatoc_volumetric_integration_frag_glsl[];
|
|||
extern char datatoc_volumetric_lib_glsl[];
|
||||
extern char datatoc_common_fullscreen_vert_glsl[];
|
||||
|
||||
#define USE_VOLUME_OPTI (GLEW_ARB_shader_image_load_store && GLEW_ARB_shading_language_420pack)
|
||||
#define USE_VOLUME_OPTI \
|
||||
(GLEW_ARB_shader_image_load_store && GLEW_ARB_shading_language_420pack && \
|
||||
!GPU_crappy_amd_driver())
|
||||
|
||||
static void eevee_create_shader_volumes(void)
|
||||
{
|
||||
|
|
Loading…
Reference in New Issue