Fix T77599 Image UV editor use linear interpolation

This commit is contained in:
Clément Foucault 2020-06-10 13:36:34 +02:00
parent d4315040ad
commit d12f6a90b1
Notes: blender-bot 2023-02-13 22:13:31 +01:00
Referenced by issue #77599, Clicking on image in image editor or UV editor causes it to switch to a kind of linear interpolation.
1 changed files with 1 additions and 0 deletions

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@ -147,6 +147,7 @@ void immDrawPixelsTexScaled_clipping(IMMDrawPixelsTexState *state,
glPixelStorei(GL_UNPACK_ROW_LENGTH, img_w);
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, texid);
glBindSampler(0, 0);
/* don't want nasty border artifacts */
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);