Overlay Engine: Fix crash in select mode with Lock Object Modes off
Fixes T72189: Crash when Lock Object Modes off and switching from Sculpt mode to Object mode
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c402a4847b
commit
d21a8dcae2
Notes:
blender-bot
2023-02-14 03:03:03 +01:00
Referenced by issue #72309, Crash on 'CTRL' or 'Command'+LMB in edit mode Referenced by issue #72189, Crash when Lock Object Modes off and switching from Sculpt mode to Object mode
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@ -121,7 +121,9 @@ void OVERLAY_edit_curve_draw(OVERLAY_Data *vedata)
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OVERLAY_PassList *psl = vedata->psl;
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OVERLAY_FramebufferList *fbl = vedata->fbl;
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GPU_framebuffer_bind(fbl->overlay_default_fb);
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if (DRW_state_is_fbo()) {
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GPU_framebuffer_bind(fbl->overlay_default_fb);
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}
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DRW_draw_pass(psl->edit_curve_wire_ps[0]);
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DRW_draw_pass(psl->edit_curve_wire_ps[1]);
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@ -193,8 +193,10 @@ void OVERLAY_edit_text_draw(OVERLAY_Data *vedata)
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OVERLAY_PassList *psl = vedata->psl;
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DefaultFramebufferList *dfbl = DRW_viewport_framebuffer_list_get();
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/* Text overlay need final color for color inversion. */
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GPU_framebuffer_bind(dfbl->default_fb);
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if (DRW_state_is_fbo()) {
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/* Text overlay need final color for color inversion. */
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GPU_framebuffer_bind(dfbl->default_fb);
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}
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DRW_draw_pass(psl->edit_text_wire_ps[0]);
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DRW_draw_pass(psl->edit_text_wire_ps[1]);
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@ -75,7 +75,9 @@ void OVERLAY_edit_lattice_draw(OVERLAY_Data *vedata)
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OVERLAY_PassList *psl = vedata->psl;
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OVERLAY_FramebufferList *fbl = vedata->fbl;
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GPU_framebuffer_bind(fbl->overlay_default_fb);
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if (DRW_state_is_fbo()) {
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GPU_framebuffer_bind(fbl->overlay_default_fb);
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}
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DRW_draw_pass(psl->edit_lattice_ps);
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}
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@ -122,7 +122,9 @@ void OVERLAY_edit_particle_draw(OVERLAY_Data *vedata)
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OVERLAY_PassList *psl = vedata->psl;
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OVERLAY_FramebufferList *fbl = vedata->fbl;
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GPU_framebuffer_bind(fbl->overlay_default_fb);
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if (DRW_state_is_fbo()) {
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GPU_framebuffer_bind(fbl->overlay_default_fb);
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}
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DRW_draw_pass(psl->edit_particle_ps);
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}
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@ -62,7 +62,9 @@ void OVERLAY_sculpt_draw(OVERLAY_Data *vedata)
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OVERLAY_PassList *psl = vedata->psl;
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OVERLAY_FramebufferList *fbl = vedata->fbl;
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GPU_framebuffer_bind(fbl->overlay_default_fb);
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if (DRW_state_is_fbo()) {
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GPU_framebuffer_bind(fbl->overlay_default_fb);
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}
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DRW_draw_pass(psl->sculpt_mask_ps);
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}
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