Sculpt: Make global smooth factor control the strengh directly
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@ -2473,11 +2473,11 @@ static float brush_strength(const Sculpt *sd,
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}
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case SCULPT_TOOL_SMOOTH: {
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const float smooth_strength_base = flip * alpha * pressure * feather;
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const float smooth_strength_base = flip * pressure * feather;
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if (cache->alt_smooth) {
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return smooth_strength_base * sd->smooth_strength_factor;
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}
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return smooth_strength_base;
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return smooth_strength_base * alpha;
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}
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case SCULPT_TOOL_PINCH:
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