Fix T49878: Alembic crash with long object name

Crash comes from writing to char array (ID::name) out its bound and thus
overriding memory in the ID struct.
This commit is contained in:
Kévin Dietrich 2016-10-29 16:22:33 +02:00
parent 753edafcb7
commit d3b0977a35
Notes: blender-bot 2023-05-31 04:43:10 +02:00
Referenced by issue #49878, Alembic crash - long object name
1 changed files with 1 additions and 3 deletions

View File

@ -119,7 +119,7 @@ bool AbcCameraReader::valid() const
void AbcCameraReader::readObjectData(Main *bmain, float time)
{
Camera *bcam = static_cast<Camera *>(BKE_camera_add(bmain, "abc_camera"));
Camera *bcam = static_cast<Camera *>(BKE_camera_add(bmain, m_data_name.c_str()));
ISampleSelector sample_sel(time);
CameraSample cam_sample;
@ -155,8 +155,6 @@ void AbcCameraReader::readObjectData(Main *bmain, float time)
bcam->gpu_dof.focus_distance = cam_sample.getFocusDistance();
bcam->gpu_dof.fstop = cam_sample.getFStop();
BLI_strncpy(bcam->id.name + 2, m_data_name.c_str(), m_data_name.size() + 1);
m_object = BKE_object_add_only_object(bmain, OB_CAMERA, m_object_name.c_str());
m_object->data = bcam;
}