Eevee: Fix Cascaded shadowmap setup.
It was getting the wrong matrice because of the point light override.
This commit is contained in:
parent
6b5b61eb8c
commit
d5ecadd643
|
@ -1129,6 +1129,8 @@ void EEVEE_draw_shadows(EEVEE_ViewLayerData *sldata, EEVEE_PassList *psl)
|
|||
DRW_framebuffer_texture_detach(sldata->shadow_cube_target);
|
||||
DRW_stats_group_end();
|
||||
|
||||
DRW_viewport_matrix_override_set_all(&saved_mats);
|
||||
|
||||
/* Cascaded Shadow Maps */
|
||||
DRW_stats_group_start("Cascaded Shadow Maps");
|
||||
DRW_framebuffer_texture_attach(sldata->shadow_target_fb, sldata->shadow_cascade_target, 0, 0);
|
||||
|
|
Loading…
Reference in New Issue