Fix crash in opengl render caused by gfx being blacklisted for

non-power-of-2 texture support.  Note that all I did was pass
the correct width/height into glReadPixels; the result may not
be the same as if non2 textures were enabled.
This commit is contained in:
Joseph Eagar 2015-09-13 14:51:36 -07:00
parent e443dd4d97
commit d64b1221c6
Notes: blender-bot 2024-01-31 11:35:08 +01:00
Referenced by commit 754fb6b907, Revert "Fix crash in opengl render caused..."
3 changed files with 12 additions and 4 deletions

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@ -324,7 +324,7 @@ static void screen_opengl_render_doit(OGLRender *oglrender, RenderResult *rr)
G.f &= ~G_RENDER_OGL;
gp_rect = MEM_mallocN(sizex * sizey * sizeof(unsigned char) * 4, "offscreen rect");
GPU_offscreen_read_pixels(oglrender->ofs, GL_UNSIGNED_BYTE, gp_rect);
GPU_offscreen_read_pixels_wh(oglrender->ofs, sizex, sizey, GL_UNSIGNED_BYTE, gp_rect);
BLI_assert(rectf != NULL);
@ -380,7 +380,7 @@ static void screen_opengl_render_doit(OGLRender *oglrender, RenderResult *rr)
scene, v3d, ar, sizex, sizey, NULL, winmat,
draw_bgpic, draw_sky, is_persp,
oglrender->ofs, oglrender->fx, &fx_settings, viewname);
GPU_offscreen_read_pixels(oglrender->ofs, GL_UNSIGNED_BYTE, rect);
GPU_offscreen_read_pixels_wh(oglrender->ofs, sizex, sizey, GL_UNSIGNED_BYTE, rect);
}
else {
/* simple accumulation, less hassle then FSAA FBO's */
@ -396,7 +396,7 @@ static void screen_opengl_render_doit(OGLRender *oglrender, RenderResult *rr)
scene, v3d, ar, sizex, sizey, NULL, winmat,
draw_bgpic, draw_sky, is_persp,
oglrender->ofs, oglrender->fx, &fx_settings, viewname);
GPU_offscreen_read_pixels(oglrender->ofs, GL_UNSIGNED_BYTE, rect);
GPU_offscreen_read_pixels_wh(oglrender->ofs, sizex, sizey, GL_UNSIGNED_BYTE, rect);
for (i = 0; i < sizex * sizey * 4; i++)
accum_buffer[i] = rect[i];
@ -412,7 +412,7 @@ static void screen_opengl_render_doit(OGLRender *oglrender, RenderResult *rr)
scene, v3d, ar, sizex, sizey, NULL, winmat_jitter,
draw_bgpic, draw_sky, is_persp,
oglrender->ofs, oglrender->fx, &fx_settings, viewname);
GPU_offscreen_read_pixels(oglrender->ofs, GL_UNSIGNED_BYTE, rect);
GPU_offscreen_read_pixels_wh(oglrender->ofs, sizex, sizey, GL_UNSIGNED_BYTE, rect);
for (i = 0; i < sizex * sizey * 4; i++)
accum_buffer[i] += rect[i];

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@ -184,6 +184,8 @@ void GPU_offscreen_free(GPUOffScreen *ofs);
void GPU_offscreen_bind(GPUOffScreen *ofs, bool save);
void GPU_offscreen_unbind(GPUOffScreen *ofs, bool restore);
void GPU_offscreen_read_pixels(GPUOffScreen *ofs, int type, void *pixels);
void GPU_offscreen_read_pixels_wh(GPUOffScreen *ofs, int width, int height, int type, void *pixels);
int GPU_offscreen_width(const GPUOffScreen *ofs);
int GPU_offscreen_height(const GPUOffScreen *ofs);

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@ -1473,6 +1473,12 @@ void GPU_offscreen_read_pixels(GPUOffScreen *ofs, int type, void *pixels)
glReadPixels(0, 0, ofs->color->w, ofs->color->h, GL_RGBA, type, pixels);
}
//if non power of two textures are not supported, than ofs->w/h may not be same size as allocated *pixels
void GPU_offscreen_read_pixels_wh(GPUOffScreen *ofs, int width, int height, int type, void *pixels)
{
glReadPixels(0, 0, width, height, GL_RGBA, type, pixels);
}
int GPU_offscreen_width(const GPUOffScreen *ofs)
{
return ofs->color->w;