Fix T44308 painting in 2D editor offset by one pixel.

Not sure why this was so in the first place but changing it seems OK.
This commit is contained in:
Antonis Ryakiotakis 2015-04-09 12:18:51 +02:00
parent 8732c1a8b7
commit d75bfdfafc
Notes: blender-bot 2023-02-14 11:28:39 +01:00
Referenced by issue #44308, Texture paint has 1px offset from mouse center
1 changed files with 2 additions and 2 deletions

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@ -996,8 +996,8 @@ static ImBuf *paint_2d_lift_clone(ImBuf *ibuf, ImBuf *ibufb, int *pos)
static void paint_2d_convert_brushco(ImBuf *ibufb, const float pos[2], int ipos[2])
{
ipos[0] = (int)floorf((pos[0] - ibufb->x / 2) + 1.0f);
ipos[1] = (int)floorf((pos[1] - ibufb->y / 2) + 1.0f);
ipos[0] = (int)floorf((pos[0] - ibufb->x / 2));
ipos[1] = (int)floorf((pos[1] - ibufb->y / 2));
}
static int paint_2d_op(void *state, ImBuf *ibufb, unsigned short *curveb, unsigned short *texmaskb, const float lastpos[2], const float pos[2])