Eevee: SSS: Fix OpenGL error when enabling TRANSLUCENCY but not SSSS.
This was causing this error: "Different sampler types for same sample texture unit in fragment shader"
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@ -989,9 +989,11 @@ static void material_opaque(
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float *rough_p = &ma->gloss_mir;
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const bool use_gpumat = (ma->use_nodes && ma->nodetree);
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const bool use_refract = ((ma->blend_flag & MA_BL_SS_REFRACTION) != 0) && ((stl->effects->enabled_effects & EFFECT_REFRACT) != 0);
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const bool use_sss = ((ma->blend_flag & MA_BL_SS_SUBSURFACE) != 0) && ((stl->effects->enabled_effects & EFFECT_SSS) != 0);
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const bool use_translucency = ((ma->blend_flag & MA_BL_TRANSLUCENCY) != 0) && ((stl->effects->enabled_effects & EFFECT_SSS) != 0);
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const bool use_refract = ((ma->blend_flag & MA_BL_SS_REFRACTION) != 0) &&
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((stl->effects->enabled_effects & EFFECT_REFRACT) != 0);
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const bool use_sss = ((ma->blend_flag & MA_BL_SS_SUBSURFACE) != 0) &&
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((stl->effects->enabled_effects & EFFECT_SSS) != 0);
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const bool use_translucency = use_sss && ((ma->blend_flag & MA_BL_TRANSLUCENCY) != 0);
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EeveeMaterialShadingGroups *emsg = BLI_ghash_lookup(material_hash, (const void *)ma);
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