Compositor: Full frame vector nodes

Adds full frame implementation to Map Range, Map Value, Normal and
Normalize nodes. The other nodes in "Vector" sub-menu are submitted
separately.

Part of T88150.

Reviewed By: jbakker

Differential Revision: https://developer.blender.org/D12233
This commit is contained in:
Manuel Castilla 2021-09-04 15:23:47 +02:00
parent 9d7cb5c4a1
commit d84c79a218
8 changed files with 162 additions and 8 deletions

View File

@ -28,6 +28,7 @@ DotproductOperation::DotproductOperation()
this->setResolutionInputSocketIndex(0);
this->m_input1Operation = nullptr;
this->m_input2Operation = nullptr;
flags.can_be_constant = true;
}
void DotproductOperation::initExecution()
{
@ -55,4 +56,15 @@ void DotproductOperation::executePixelSampled(float output[4],
output[0] = -(input1[0] * input2[0] + input1[1] * input2[1] + input1[2] * input2[2]);
}
void DotproductOperation::update_memory_buffer_partial(MemoryBuffer *output,
const rcti &area,
Span<MemoryBuffer *> inputs)
{
for (BuffersIterator<float> it = output->iterate_with(inputs, area); !it.is_end(); ++it) {
const float *input1 = it.in(0);
const float *input2 = it.in(1);
*it.out = -(input1[0] * input2[0] + input1[1] * input2[1] + input1[2] * input2[2]);
}
}
} // namespace blender::compositor

View File

@ -18,11 +18,11 @@
#pragma once
#include "COM_NodeOperation.h"
#include "COM_MultiThreadedOperation.h"
namespace blender::compositor {
class DotproductOperation : public NodeOperation {
class DotproductOperation : public MultiThreadedOperation {
private:
SocketReader *m_input1Operation;
SocketReader *m_input2Operation;
@ -33,6 +33,10 @@ class DotproductOperation : public NodeOperation {
void initExecution() override;
void deinitExecution() override;
void update_memory_buffer_partial(MemoryBuffer *output,
const rcti &area,
Span<MemoryBuffer *> inputs) override;
};
} // namespace blender::compositor

View File

@ -30,6 +30,7 @@ MapRangeOperation::MapRangeOperation()
this->addOutputSocket(DataType::Value);
this->m_inputOperation = nullptr;
this->m_useClamp = false;
flags.can_be_constant = true;
}
void MapRangeOperation::initExecution()
@ -104,4 +105,43 @@ void MapRangeOperation::deinitExecution()
this->m_destMaxOperation = nullptr;
}
void MapRangeOperation::update_memory_buffer_partial(MemoryBuffer *output,
const rcti &area,
Span<MemoryBuffer *> inputs)
{
for (BuffersIterator<float> it = output->iterate_with(inputs, area); !it.is_end(); ++it) {
const float source_min = *it.in(1);
const float source_max = *it.in(2);
if (fabsf(source_max - source_min) < 1e-6f) {
it.out[0] = 0.0f;
continue;
}
float value = *it.in(0);
const float dest_min = *it.in(3);
const float dest_max = *it.in(4);
if (value >= -BLENDER_ZMAX && value <= BLENDER_ZMAX) {
value = (value - source_min) / (source_max - source_min);
value = dest_min + value * (dest_max - dest_min);
}
else if (value > BLENDER_ZMAX) {
value = dest_max;
}
else {
value = dest_min;
}
if (m_useClamp) {
if (dest_max > dest_min) {
CLAMP(value, dest_min, dest_max);
}
else {
CLAMP(value, dest_max, dest_min);
}
}
it.out[0] = value;
}
}
} // namespace blender::compositor

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@ -18,7 +18,7 @@
#pragma once
#include "COM_NodeOperation.h"
#include "COM_MultiThreadedOperation.h"
#include "DNA_texture_types.h"
namespace blender::compositor {
@ -27,7 +27,7 @@ namespace blender::compositor {
* this program converts an input color to an output value.
* it assumes we are in sRGB color space.
*/
class MapRangeOperation : public NodeOperation {
class MapRangeOperation : public MultiThreadedOperation {
private:
/**
* Cached reference to the inputProgram
@ -68,6 +68,10 @@ class MapRangeOperation : public NodeOperation {
{
this->m_useClamp = value;
}
void update_memory_buffer_partial(MemoryBuffer *output,
const rcti &area,
Span<MemoryBuffer *> inputs) override;
};
} // namespace blender::compositor

View File

@ -25,6 +25,7 @@ MapValueOperation::MapValueOperation()
this->addInputSocket(DataType::Value);
this->addOutputSocket(DataType::Value);
this->m_inputOperation = nullptr;
flags.can_be_constant = true;
}
void MapValueOperation::initExecution()
@ -60,4 +61,27 @@ void MapValueOperation::deinitExecution()
this->m_inputOperation = nullptr;
}
void MapValueOperation::update_memory_buffer_partial(MemoryBuffer *output,
const rcti &area,
Span<MemoryBuffer *> inputs)
{
for (BuffersIterator<float> it = output->iterate_with(inputs, area); !it.is_end(); ++it) {
const float input = *it.in(0);
TexMapping *texmap = this->m_settings;
float value = (input + texmap->loc[0]) * texmap->size[0];
if (texmap->flag & TEXMAP_CLIP_MIN) {
if (value < texmap->min[0]) {
value = texmap->min[0];
}
}
if (texmap->flag & TEXMAP_CLIP_MAX) {
if (value > texmap->max[0]) {
value = texmap->max[0];
}
}
it.out[0] = value;
}
}
} // namespace blender::compositor

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@ -18,7 +18,7 @@
#pragma once
#include "COM_NodeOperation.h"
#include "COM_MultiThreadedOperation.h"
#include "DNA_texture_types.h"
namespace blender::compositor {
@ -27,7 +27,7 @@ namespace blender::compositor {
* this program converts an input color to an output value.
* it assumes we are in sRGB color space.
*/
class MapValueOperation : public NodeOperation {
class MapValueOperation : public MultiThreadedOperation {
private:
/**
* Cached reference to the inputProgram
@ -63,6 +63,10 @@ class MapValueOperation : public NodeOperation {
{
this->m_settings = settings;
}
void update_memory_buffer_partial(MemoryBuffer *output,
const rcti &area,
Span<MemoryBuffer *> inputs) override;
};
} // namespace blender::compositor

View File

@ -27,6 +27,7 @@ NormalizeOperation::NormalizeOperation()
this->m_imageReader = nullptr;
this->m_cachedInstance = nullptr;
this->flags.complex = true;
flags.can_be_constant = true;
}
void NormalizeOperation::initExecution()
{
@ -56,6 +57,7 @@ void NormalizeOperation::deinitExecution()
{
this->m_imageReader = nullptr;
delete this->m_cachedInstance;
m_cachedInstance = nullptr;
NodeOperation::deinitMutex();
}
@ -127,4 +129,60 @@ void NormalizeOperation::deinitializeTileData(rcti * /*rect*/, void * /*data*/)
/* pass */
}
void NormalizeOperation::get_area_of_interest(const int UNUSED(input_idx),
const rcti &UNUSED(output_area),
rcti &r_input_area)
{
NodeOperation *input = get_input_operation(0);
r_input_area.xmin = 0;
r_input_area.xmax = input->getWidth();
r_input_area.ymin = 0;
r_input_area.ymax = input->getHeight();
}
void NormalizeOperation::update_memory_buffer_started(MemoryBuffer *UNUSED(output),
const rcti &UNUSED(area),
Span<MemoryBuffer *> inputs)
{
if (m_cachedInstance == nullptr) {
MemoryBuffer *input = inputs[0];
/* Using generic two floats struct to store `x: min`, `y: multiply`. */
NodeTwoFloats *minmult = new NodeTwoFloats();
float minv = 1.0f + BLENDER_ZMAX;
float maxv = -1.0f - BLENDER_ZMAX;
for (const float *elem : input->as_range()) {
const float value = *elem;
if ((value > maxv) && (value <= BLENDER_ZMAX)) {
maxv = value;
}
if ((value < minv) && (value >= -BLENDER_ZMAX)) {
minv = value;
}
}
minmult->x = minv;
/* The case of a flat buffer would cause a divide by 0. */
minmult->y = ((maxv != minv) ? 1.0f / (maxv - minv) : 0.0f);
m_cachedInstance = minmult;
}
}
void NormalizeOperation::update_memory_buffer_partial(MemoryBuffer *output,
const rcti &area,
Span<MemoryBuffer *> inputs)
{
NodeTwoFloats *minmult = m_cachedInstance;
for (BuffersIterator<float> it = output->iterate_with(inputs, area); !it.is_end(); ++it) {
const float input_value = *it.in(0);
*it.out = (input_value - minmult->x) * minmult->y;
/* Clamp infinities. */
CLAMP(*it.out, 0.0f, 1.0f);
}
}
} // namespace blender::compositor

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@ -18,7 +18,7 @@
#pragma once
#include "COM_NodeOperation.h"
#include "COM_MultiThreadedOperation.h"
#include "DNA_node_types.h"
namespace blender::compositor {
@ -27,7 +27,7 @@ namespace blender::compositor {
* \brief base class of normalize, implementing the simple normalize
* \ingroup operation
*/
class NormalizeOperation : public NodeOperation {
class NormalizeOperation : public MultiThreadedOperation {
protected:
/**
* \brief Cached reference to the reader
@ -64,6 +64,14 @@ class NormalizeOperation : public NodeOperation {
bool determineDependingAreaOfInterest(rcti *input,
ReadBufferOperation *readOperation,
rcti *output) override;
void get_area_of_interest(int input_idx, const rcti &output_area, rcti &r_input_area) override;
void update_memory_buffer_started(MemoryBuffer *output,
const rcti &area,
Span<MemoryBuffer *> inputs) override;
void update_memory_buffer_partial(MemoryBuffer *output,
const rcti &area,
Span<MemoryBuffer *> inputs) override;
};
} // namespace blender::compositor