UI: Rename "OpenGL Render" operator to "Viewport Render"
Since we now have an Opengl "render engine", it is misleading to have this operator still called "OpenGL Render" when all it does is take a snapshot of the viewport.
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@ -622,7 +622,7 @@ class VIEW3D_MT_view(Menu):
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layout.separator()
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layout.operator("render.opengl", icon='RENDER_STILL')
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layout.operator("render.opengl", text="OpenGL Render Animation", icon='RENDER_ANIMATION').animation = True
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layout.operator("render.opengl", text="Viewport Render Animation", icon='RENDER_ANIMATION').animation = True
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layout.separator()
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@ -1101,8 +1101,8 @@ void RENDER_OT_opengl(wmOperatorType *ot)
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PropertyRNA *prop;
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/* identifiers */
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ot->name = "OpenGL Render";
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ot->description = "OpenGL render active viewport";
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ot->name = "Viewport Render";
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ot->description = "Take a snapshot of the active viewport";
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ot->idname = "RENDER_OT_opengl";
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/* api callbacks */
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