Fix T42221: 'Shadow Width' influences tooltip size

Positioning of popups was using shadow width for placement,
could give some quite odd results.
This commit is contained in:
Campbell Barton 2014-11-10 13:58:03 +01:00
parent a4dbb3bb88
commit da31052b45
Notes: blender-bot 2023-02-14 09:57:39 +01:00
Referenced by issue #42221, "Menu Shadow Width" theme setting influences tooltip size
2 changed files with 24 additions and 23 deletions

View File

@ -646,6 +646,7 @@ void ui_draw_menu_item(struct uiFontStyle *fstyle, rcti *rect, const char *name,
void ui_draw_preview_item(struct uiFontStyle *fstyle, rcti *rect, const char *name, int iconid, int state);
#define UI_TEXT_MARGIN_X 0.4f
#define UI_POPUP_MARGIN (UI_DPI_FAC * 12)
/* interface_style.c */
void uiStyleInit(void);

View File

@ -668,18 +668,18 @@ ARegion *ui_tooltip_create(bContext *C, ARegion *butregion, uiBut *but)
/* widget rect, in region coords */
{
int width = UI_ThemeMenuShadowWidth();
const int margin = UI_POPUP_MARGIN;
data->bbox.xmin = width;
data->bbox.xmax = BLI_rcti_size_x(&rect_i) - width;
data->bbox.ymin = width;
data->bbox.xmin = margin;
data->bbox.xmax = BLI_rcti_size_x(&rect_i) - margin;
data->bbox.ymin = margin;
data->bbox.ymax = BLI_rcti_size_y(&rect_i);
/* region bigger for shadow */
ar->winrct.xmin = rect_i.xmin - width;
ar->winrct.xmax = rect_i.xmax + width;
ar->winrct.ymin = rect_i.ymin - width;
ar->winrct.ymax = rect_i.ymax + width;
ar->winrct.xmin = rect_i.xmin - margin;
ar->winrct.xmax = rect_i.xmax + margin;
ar->winrct.ymin = rect_i.ymin - margin;
ar->winrct.ymax = rect_i.ymax + margin;
}
/* adds subwindow */
@ -1166,15 +1166,15 @@ ARegion *ui_searchbox_create(bContext *C, ARegion *butregion, uiBut *but)
/* compute position */
if (but->block->flag & UI_BLOCK_SEARCH_MENU) {
int width = UI_ThemeMenuShadowWidth();
const int margin = UI_POPUP_MARGIN;
/* this case is search menu inside other menu */
/* we copy region size */
ar->winrct = butregion->winrct;
/* widget rect, in region coords */
data->bbox.xmin = width;
data->bbox.xmax = BLI_rcti_size_x(&ar->winrct) - width;
data->bbox.xmin = margin;
data->bbox.xmax = BLI_rcti_size_x(&ar->winrct) - margin;
/* Do not use shadow width for height, gives insane margin with big shadows, and issue T41548 with small ones */
data->bbox.ymin = 8 * UI_DPI_FAC;
data->bbox.ymax = BLI_rcti_size_y(&ar->winrct) - 8 * UI_DPI_FAC;
@ -1189,7 +1189,7 @@ ARegion *ui_searchbox_create(bContext *C, ARegion *butregion, uiBut *but)
}
else {
const int searchbox_width = uiSearchBoxWidth();
const int shadow_width = UI_ThemeMenuShadowWidth();
const int margin = UI_POPUP_MARGIN;
rect_fl.xmin = but->rect.xmin - 5; /* align text with button */
rect_fl.xmax = but->rect.xmax + 5; /* symmetrical */
@ -1244,15 +1244,15 @@ ARegion *ui_searchbox_create(bContext *C, ARegion *butregion, uiBut *but)
}
/* widget rect, in region coords */
data->bbox.xmin = shadow_width;
data->bbox.xmax = BLI_rcti_size_x(&rect_i) + shadow_width;
data->bbox.ymin = shadow_width;
data->bbox.ymax = BLI_rcti_size_y(&rect_i) + shadow_width;
data->bbox.xmin = margin;
data->bbox.xmax = BLI_rcti_size_x(&rect_i) + margin;
data->bbox.ymin = margin;
data->bbox.ymax = BLI_rcti_size_y(&rect_i) + margin;
/* region bigger for shadow */
ar->winrct.xmin = rect_i.xmin - shadow_width;
ar->winrct.xmax = rect_i.xmax + shadow_width;
ar->winrct.ymin = rect_i.ymin - shadow_width;
ar->winrct.xmin = rect_i.xmin - margin;
ar->winrct.xmax = rect_i.xmax + margin;
ar->winrct.ymin = rect_i.ymin - margin;
ar->winrct.ymax = rect_i.ymax;
}
@ -1642,7 +1642,7 @@ uiBlock *ui_popup_block_refresh(
bContext *C, uiPopupBlockHandle *handle,
ARegion *butregion, uiBut *but)
{
const int width = UI_ThemeMenuShadowWidth();
const int margin = UI_POPUP_MARGIN;
wmWindow *window = CTX_wm_window(C);
ARegion *ar = handle->region;
@ -1769,9 +1769,9 @@ uiBlock *ui_popup_block_refresh(
/* the block and buttons were positioned in window space as in 2.4x, now
* these menu blocks are regions so we bring it back to region space.
* additionally we add some padding for the menu shadow or rounded menus */
ar->winrct.xmin = block->rect.xmin - width;
ar->winrct.xmax = block->rect.xmax + width;
ar->winrct.ymin = block->rect.ymin - width;
ar->winrct.xmin = block->rect.xmin - margin;
ar->winrct.xmax = block->rect.xmax + margin;
ar->winrct.ymin = block->rect.ymin - margin;
ar->winrct.ymax = block->rect.ymax + MENU_TOP;
ui_block_translate(block, -ar->winrct.xmin, -ar->winrct.ymin);