Experimental Features: Use different "categories" for different features
Right now not all the features available there have the same level of polishing. So I split the existing options in: * New Features [Particles Nodes] * Prototypes [Hair] * Debugging [Undo] Differential Revision: https://developer.blender.org/D8121
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@ -2132,15 +2132,35 @@ class USERPREF_PT_experimental_virtual_reality(ExperimentalPanel, Panel):
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"""
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class USERPREF_PT_experimental_system(ExperimentalPanel, Panel):
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bl_label = "System"
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class USERPREF_PT_experimental_new_features(ExperimentalPanel, Panel):
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bl_label = "New Features"
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def draw(self, context):
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self._draw_items(
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context, (
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({"property": "use_new_particle_system"}, "T73324"),
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),
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)
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class USERPREF_PT_experimental_prototypes(ExperimentalPanel, Panel):
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bl_label = "Prototypes"
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def draw(self, context):
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self._draw_items(
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context, (
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({"property": "use_new_hair_type"}, "T68981"),
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),
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)
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class USERPREF_PT_experimental_debugging(ExperimentalPanel, Panel):
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bl_label = "Debugging"
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def draw(self, context):
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self._draw_items(
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context, (
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({"property": "use_undo_legacy"}, "T60695"),
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({"property": "use_new_particle_system"}, "T73324"),
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({"property": "use_new_hair_type"}, "T68981"),
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),
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)
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@ -2235,7 +2255,9 @@ classes = (
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# Popovers.
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USERPREF_PT_ndof_settings,
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USERPREF_PT_experimental_system,
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USERPREF_PT_experimental_new_features,
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USERPREF_PT_experimental_prototypes,
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USERPREF_PT_experimental_debugging,
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# Add dynamically generated editor theme panels last,
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# so they show up last in the theme section.
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