Cleanup: Remove unnecessary includes from geometry nodes header

This commit is contained in:
Hans Goudey 2022-06-30 21:51:13 -05:00
parent 276e419671
commit df8d96ab66
Notes: blender-bot 2023-02-14 06:00:51 +01:00
Referenced by commit 69ee9ca90e, Fix: Build error with unity builds off after recent cleanup
3 changed files with 3 additions and 3 deletions

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@ -8,15 +8,12 @@
#include "BKE_attribute_access.hh"
#include "BKE_geometry_fields.hh"
#include "BKE_geometry_set.hh"
#include "BKE_geometry_set_instances.hh"
#include "DNA_node_types.h"
#include "NOD_derived_node_tree.hh"
#include "NOD_geometry_nodes_eval_log.hh"
#include "GEO_realize_instances.hh"
struct Depsgraph;
struct ModifierData;

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@ -2,6 +2,7 @@
#include "DNA_mesh_types.h"
#include "BKE_geometry_set_instances.hh"
#include "BKE_mesh_boolean_convert.hh"
#include "UI_interface.h"

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@ -2,6 +2,8 @@
#include "BLI_math_matrix.h"
#include "BKE_geometry_set_instances.hh"
#include "UI_interface.h"
#include "UI_resources.h"