Fix memory leaks in sculpt mode trimming tools

BKE_mesh_free() seems to not free the meshes correctly, so using BKE_id_free() instead.
The looptri array was also not freed.

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D9426
This commit is contained in:
Pablo Dobarro 2020-11-03 00:01:24 +01:00
parent 7fed420877
commit e041d0fc02
1 changed files with 12 additions and 7 deletions

View File

@ -42,6 +42,7 @@
#include "BKE_brush.h"
#include "BKE_ccg.h"
#include "BKE_context.h"
#include "BKE_lib_id.h"
#include "BKE_mesh.h"
#include "BKE_multires.h"
#include "BKE_paint.h"
@ -906,7 +907,7 @@ static void sculpt_gesture_trim_normals_update(SculptGestureContext *sgcontext)
}),
trim_mesh);
BM_mesh_free(bm);
BKE_mesh_free(trim_mesh);
BKE_id_free(NULL, trim_mesh);
trim_operation->mesh = result;
}
@ -1075,7 +1076,7 @@ static void sculpt_gesture_trim_geometry_generate(SculptGestureContext *sgcontex
static void sculpt_gesture_trim_geometry_free(SculptGestureContext *sgcontext)
{
SculptGestureTrimOperation *trim_operation = (SculptGestureTrimOperation *)sgcontext->operation;
BKE_mesh_free(trim_operation->mesh);
BKE_id_free(NULL, trim_operation->mesh);
MEM_freeN(trim_operation->true_mesh_co);
}
@ -1086,7 +1087,6 @@ static int bm_face_isect_pair(BMFace *f, void *UNUSED(user_data))
static void sculpt_gesture_apply_trim(SculptGestureContext *sgcontext)
{
SculptGestureTrimOperation *trim_operation = (SculptGestureTrimOperation *)sgcontext->operation;
Mesh *sculpt_mesh = BKE_mesh_from_object(sgcontext->vc.obact);
Mesh *trim_mesh = trim_operation->mesh;
@ -1164,12 +1164,17 @@ static void sculpt_gesture_apply_trim(SculptGestureContext *sgcontext)
BM_mesh_boolean(bm, looptris, tottri, bm_face_isect_pair, NULL, 2, true, boolean_mode);
}
Mesh *result = BKE_mesh_from_bmesh_for_eval_nomain(bm, NULL, sculpt_mesh);
MEM_freeN(looptris);
Mesh *result = BKE_mesh_from_bmesh_nomain(bm,
(&(struct BMeshToMeshParams){
.calc_object_remap = false,
}),
sculpt_mesh);
BM_mesh_free(bm);
result->runtime.cd_dirty_vert |= CD_MASK_NORMAL;
BKE_mesh_nomain_to_mesh(result, sculpt_mesh, sgcontext->vc.obact, &CD_MASK_MESH, true);
BKE_mesh_free(result);
BKE_mesh_nomain_to_mesh(
result, sgcontext->vc.obact->data, sgcontext->vc.obact, &CD_MASK_MESH, true);
}
static void sculpt_gesture_trim_begin(bContext *C, SculptGestureContext *sgcontext)