Fix T83267: Crash prefetching scene strip in meta strip

Scene strips can't be prefetched and seq_prefetch_do_skip_frame()
should check if scene strip is in timeline. But it did not recurse into
meta strips, which resulted in crash.

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D9999
This commit is contained in:
Richard Antalik 2021-01-25 05:03:15 +01:00
parent 93c10797dc
commit e16c786022
Notes: blender-bot 2023-10-04 09:42:55 +02:00
Referenced by issue #83267, VSE: Prefetch Cache will crash Blender when playing a Meta Strip containing a Scene Strip.
1 changed files with 12 additions and 5 deletions

View File

@ -55,6 +55,7 @@
#include "SEQ_prefetch.h"
#include "SEQ_render.h"
#include "SEQ_sequencer.h"
#include "image_cache.h"
#include "prefetch.h"
@ -358,18 +359,23 @@ void seq_prefetch_free(Scene *scene)
scene->ed->prefetch_job = NULL;
}
static bool seq_prefetch_do_skip_frame(Scene *scene)
/* Skip frame if we need to render 3D scene strip. Rendering 3D scene requires main lock or setting
* up render job that doesn't have API to do openGL renders which can be used for sequencer. */
static bool seq_prefetch_do_skip_frame(PrefetchJob *pfjob, ListBase *seqbase)
{
Editing *ed = scene->ed;
PrefetchJob *pfjob = seq_prefetch_job_get(scene);
float cfra = seq_prefetch_cfra(pfjob);
Sequence *seq_arr[MAXSEQ + 1];
int count = seq_get_shown_sequences(ed->seqbasep, cfra, 0, seq_arr);
int count = seq_get_shown_sequences(seqbase, cfra, 0, seq_arr);
SeqRenderData *ctx = &pfjob->context_cpy;
ImBuf *ibuf = NULL;
/* Disable prefetching 3D scene strips, but check for disk cache. */
for (int i = 0; i < count; i++) {
if (seq_arr[i]->type == SEQ_TYPE_META &&
seq_prefetch_do_skip_frame(pfjob, &seq_arr[i]->seqbase)) {
return true;
}
if (seq_arr[i]->type == SEQ_TYPE_SCENE && (seq_arr[i]->flag & SEQ_SCENE_STRIPS) == 0) {
int cached_types = 0;
@ -457,7 +463,8 @@ static void *seq_prefetch_frames(void *job)
*/
pfjob->scene_eval->ed->prefetch_job = pfjob;
if (seq_prefetch_do_skip_frame(pfjob->scene)) {
ListBase *seqbase = SEQ_active_seqbase_get(SEQ_editing_get(pfjob->scene, false));
if (seq_prefetch_do_skip_frame(pfjob, seqbase)) {
pfjob->num_frames_prefetched++;
continue;
}