Camera: Simplify View Frame code
- No need for `normal_tx` array if we normalize the planes in `plane_tx`. - No need to calculate the distance squared to a plane (with `dist_signed_squared_to_plane_v3`) if the plane is normalized. `plane_point_side_v3` gets the real distance, accurately, efficiently and also signed. So normalize the planes of the member `CameraViewFrameData::plane_tx`.
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@ -550,9 +550,8 @@ void BKE_camera_view_frame(const Scene *scene, const Camera *camera, float r_vec
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#define CAMERA_VIEWFRAME_NUM_PLANES 4
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typedef struct CameraViewFrameData {
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float plane_tx[CAMERA_VIEWFRAME_NUM_PLANES][4]; /* 4 planes */
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float normal_tx[CAMERA_VIEWFRAME_NUM_PLANES][3];
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float dist_vals_sq[CAMERA_VIEWFRAME_NUM_PLANES]; /* distance squared (signed) */
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float plane_tx[CAMERA_VIEWFRAME_NUM_PLANES][4]; /* 4 planes normalized */
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float dist_vals[CAMERA_VIEWFRAME_NUM_PLANES]; /* distance (signed) */
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unsigned int tot;
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/* Ortho camera only. */
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@ -569,8 +568,8 @@ static void camera_to_frame_view_cb(const float co[3], void *user_data)
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CameraViewFrameData *data = (CameraViewFrameData *)user_data;
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for (uint i = 0; i < CAMERA_VIEWFRAME_NUM_PLANES; i++) {
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const float nd = dist_signed_squared_to_plane_v3(co, data->plane_tx[i]);
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CLAMP_MAX(data->dist_vals_sq[i], nd);
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const float nd = plane_point_side_v3(data->plane_tx[i], co);
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CLAMP_MAX(data->dist_vals[i], nd);
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}
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if (data->is_ortho) {
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@ -625,10 +624,11 @@ static void camera_frame_fit_data_init(const Scene *scene,
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/* Rotate planes and get normals from them */
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for (uint i = 0; i < CAMERA_VIEWFRAME_NUM_PLANES; i++) {
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mul_m4_v4(camera_rotmat_transposed_inversed, data->plane_tx[i]);
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normalize_v3_v3(data->normal_tx[i], data->plane_tx[i]);
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/* Normalize. */
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data->plane_tx[i][3] /= normalize_v3(data->plane_tx[i]);
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}
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copy_v4_fl(data->dist_vals_sq, FLT_MAX);
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copy_v4_fl(data->dist_vals, FLT_MAX);
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data->tot = 0;
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data->is_ortho = params->is_ortho;
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if (params->is_ortho) {
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@ -653,14 +653,9 @@ static bool camera_frame_fit_calc_from_data(CameraParams *params,
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const float *cam_axis_x = data->camera_rotmat[0];
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const float *cam_axis_y = data->camera_rotmat[1];
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const float *cam_axis_z = data->camera_rotmat[2];
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float dists[CAMERA_VIEWFRAME_NUM_PLANES];
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const float *dists = data->dist_vals;
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float scale_diff;
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/* apply the dist-from-plane's to the transformed plane points */
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for (int i = 0; i < CAMERA_VIEWFRAME_NUM_PLANES; i++) {
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dists[i] = sqrtf_signed(data->dist_vals_sq[i]);
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}
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if ((dists[0] + dists[2]) > (dists[1] + dists[3])) {
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scale_diff = (dists[1] + dists[3]) *
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(BLI_rctf_size_x(¶ms->viewplane) / BLI_rctf_size_y(¶ms->viewplane));
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@ -687,8 +682,8 @@ static bool camera_frame_fit_calc_from_data(CameraParams *params,
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/* apply the dist-from-plane's to the transformed plane points */
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for (int i = 0; i < CAMERA_VIEWFRAME_NUM_PLANES; i++) {
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float co[3];
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mul_v3_v3fl(co, data->normal_tx[i], sqrtf_signed(data->dist_vals_sq[i]));
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plane_from_point_normal_v3(plane_tx[i], co, data->normal_tx[i]);
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mul_v3_v3fl(co, data->plane_tx[i], data->dist_vals[i]);
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plane_from_point_normal_v3(plane_tx[i], co, data->plane_tx[i]);
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}
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if ((!isect_plane_plane_v3(plane_tx[0], plane_tx[2], plane_isect_1, plane_isect_1_no)) ||
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