Compositor: Full frame Levels node
Adds full frame implementation to this node operations. No functional changes. Reviewed By: jbakker Differential Revision: https://developer.blender.org/D11749
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@ -82,6 +82,7 @@ ExecutionSystem::ExecutionSystem(RenderData *rd,
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BLI_assert_msg(0, "Non implemented execution model");
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break;
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}
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num_work_threads_ = WorkScheduler::get_num_cpu_threads();
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}
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ExecutionSystem::~ExecutionSystem()
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@ -130,7 +131,7 @@ void ExecutionSystem::execute_work(const rcti &work_rect,
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/* Split work vertically to maximize continuous memory. */
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const int work_height = BLI_rcti_size_y(&work_rect);
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const int num_sub_works = MIN2(WorkScheduler::get_num_cpu_threads(), work_height);
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const int num_sub_works = MIN2(num_work_threads_, work_height);
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const int split_height = num_sub_works == 0 ? 0 : work_height / num_sub_works;
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int remaining_height = work_height - split_height * num_sub_works;
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@ -31,6 +31,7 @@ class ExecutionGroup;
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#include "DNA_node_types.h"
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#include "BLI_vector.hh"
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#include "atomic_ops.h"
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namespace blender::compositor {
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@ -150,6 +151,11 @@ class ExecutionSystem {
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*/
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ExecutionModel *execution_model_;
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/**
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* Number of cpu threads available for work execution.
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*/
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int num_work_threads_;
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ThreadMutex work_mutex_;
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ThreadCondition work_finished_cond_;
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@ -201,6 +207,27 @@ class ExecutionSystem {
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void execute_work(const rcti &work_rect, std::function<void(const rcti &split_rect)> work_func);
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/**
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* Multi-threadedly execute given work function passing work_rect splits as argument. On
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* finished, caller thread will call reduce_func for each thread result.
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*/
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template<typename TResult>
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void execute_work(const rcti &work_rect,
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std::function<TResult(const rcti &split_rect)> work_func,
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TResult &join,
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std::function<void(TResult &join, const TResult &chunk)> reduce_func)
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{
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Array<TResult> chunks(num_work_threads_);
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int num_started = 0;
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execute_work(work_rect, [&](const rcti &split_rect) {
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const int current = atomic_fetch_and_add_int32(&num_started, 1);
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chunks[current] = work_func(split_rect);
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});
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for (const int i : IndexRange(num_started)) {
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reduce_func(join, chunks[i]);
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}
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}
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bool is_breaked() const;
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private:
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@ -19,6 +19,7 @@
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#include "COM_CalculateMeanOperation.h"
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#include "BLI_math.h"
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#include "BLI_utildefines.h"
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#include "COM_ExecutionSystem.h"
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#include "IMB_colormanagement.h"
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@ -128,4 +129,93 @@ void CalculateMeanOperation::calculateMean(MemoryBuffer *tile)
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this->m_result = sum / pixels;
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}
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void CalculateMeanOperation::setSetting(int setting)
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{
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this->m_setting = setting;
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switch (setting) {
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case 1: {
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setting_func_ = IMB_colormanagement_get_luminance;
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break;
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}
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case 2: {
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setting_func_ = [](const float *elem) { return elem[0]; };
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break;
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}
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case 3: {
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setting_func_ = [](const float *elem) { return elem[1]; };
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break;
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}
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case 4: {
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setting_func_ = [](const float *elem) { return elem[2]; };
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break;
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}
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case 5: {
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setting_func_ = [](const float *elem) {
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float yuv[3];
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rgb_to_yuv(elem[0], elem[1], elem[2], &yuv[0], &yuv[1], &yuv[2], BLI_YUV_ITU_BT709);
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return yuv[0];
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};
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break;
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}
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}
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}
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void CalculateMeanOperation::get_area_of_interest(int input_idx,
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const rcti &UNUSED(output_area),
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rcti &r_input_area)
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{
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BLI_assert(input_idx == 0);
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NodeOperation *operation = getInputOperation(input_idx);
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r_input_area.xmin = 0;
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r_input_area.ymin = 0;
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r_input_area.xmax = operation->getWidth();
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r_input_area.ymax = operation->getHeight();
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}
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void CalculateMeanOperation::update_memory_buffer_started(MemoryBuffer *UNUSED(output),
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const rcti &UNUSED(area),
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Span<MemoryBuffer *> inputs)
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{
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if (!this->m_iscalculated) {
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MemoryBuffer *input = inputs[0];
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m_result = calc_mean(input);
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this->m_iscalculated = true;
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}
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}
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void CalculateMeanOperation::update_memory_buffer_partial(MemoryBuffer *output,
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const rcti &area,
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Span<MemoryBuffer *> UNUSED(inputs))
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{
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output->fill(area, &m_result);
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}
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float CalculateMeanOperation::calc_mean(const MemoryBuffer *input)
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{
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PixelsSum total = {0};
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exec_system_->execute_work<PixelsSum>(
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input->get_rect(),
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[=](const rcti &split) { return calc_area_sum(input, split); },
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total,
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[](PixelsSum &join, const PixelsSum &chunk) {
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join.sum += chunk.sum;
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join.num_pixels += chunk.num_pixels;
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});
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return total.num_pixels == 0 ? 0.0f : total.sum / total.num_pixels;
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}
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using PixelsSum = CalculateMeanOperation::PixelsSum;
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PixelsSum CalculateMeanOperation::calc_area_sum(const MemoryBuffer *input, const rcti &area)
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{
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PixelsSum result = {0};
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for (const float *elem : input->get_buffer_area(area)) {
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if (elem[3] <= 0.0f) {
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continue;
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}
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result.sum += setting_func_(elem);
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result.num_pixels++;
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}
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return result;
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}
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} // namespace blender::compositor
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@ -18,8 +18,9 @@
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#pragma once
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#include "COM_NodeOperation.h"
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#include "COM_MultiThreadedOperation.h"
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#include "DNA_node_types.h"
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#include <functional>
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namespace blender::compositor {
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@ -27,7 +28,13 @@ namespace blender::compositor {
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* \brief base class of CalculateMean, implementing the simple CalculateMean
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* \ingroup operation
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*/
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class CalculateMeanOperation : public NodeOperation {
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class CalculateMeanOperation : public MultiThreadedOperation {
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public:
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struct PixelsSum {
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float sum;
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int num_pixels;
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};
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protected:
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/**
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* \brief Cached reference to the reader
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@ -37,6 +44,7 @@ class CalculateMeanOperation : public NodeOperation {
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bool m_iscalculated;
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float m_result;
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int m_setting;
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std::function<float(const float *elem)> setting_func_;
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public:
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CalculateMeanOperation();
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@ -61,13 +69,24 @@ class CalculateMeanOperation : public NodeOperation {
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bool determineDependingAreaOfInterest(rcti *input,
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ReadBufferOperation *readOperation,
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rcti *output) override;
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void setSetting(int setting)
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{
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this->m_setting = setting;
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}
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void setSetting(int setting);
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void get_area_of_interest(int input_idx, const rcti &output_area, rcti &r_input_area) override;
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virtual void update_memory_buffer_started(MemoryBuffer *output,
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const rcti &area,
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Span<MemoryBuffer *> inputs) override;
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virtual void update_memory_buffer_partial(MemoryBuffer *output,
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const rcti &area,
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Span<MemoryBuffer *> inputs) override;
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protected:
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void calculateMean(MemoryBuffer *tile);
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float calc_mean(const MemoryBuffer *input);
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private:
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PixelsSum calc_area_sum(const MemoryBuffer *input, const rcti &area);
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};
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} // namespace blender::compositor
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@ -19,6 +19,7 @@
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#include "COM_CalculateStandardDeviationOperation.h"
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#include "BLI_math.h"
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#include "BLI_utildefines.h"
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#include "COM_ExecutionSystem.h"
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#include "IMB_colormanagement.h"
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@ -96,4 +97,50 @@ void *CalculateStandardDeviationOperation::initializeTileData(rcti *rect)
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return nullptr;
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}
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void CalculateStandardDeviationOperation::update_memory_buffer_started(
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MemoryBuffer *UNUSED(output), const rcti &UNUSED(area), Span<MemoryBuffer *> inputs)
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{
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if (!this->m_iscalculated) {
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const MemoryBuffer *input = inputs[0];
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const float mean = CalculateMeanOperation::calc_mean(input);
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PixelsSum total = {0};
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exec_system_->execute_work<PixelsSum>(
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input->get_rect(),
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[=](const rcti &split) { return calc_area_sum(input, split, mean); },
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total,
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[](PixelsSum &join, const PixelsSum &chunk) {
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join.sum += chunk.sum;
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join.num_pixels += chunk.num_pixels;
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});
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this->m_standardDeviation = total.num_pixels <= 1 ?
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0.0f :
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sqrt(total.sum / (float)(total.num_pixels - 1));
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this->m_iscalculated = true;
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}
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}
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void CalculateStandardDeviationOperation::update_memory_buffer_partial(
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MemoryBuffer *output, const rcti &area, Span<MemoryBuffer *> UNUSED(inputs))
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{
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output->fill(area, &m_standardDeviation);
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}
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using PixelsSum = CalculateMeanOperation::PixelsSum;
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PixelsSum CalculateStandardDeviationOperation::calc_area_sum(const MemoryBuffer *input,
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const rcti &area,
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const float mean)
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{
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PixelsSum result = {0};
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for (const float *elem : input->get_buffer_area(area)) {
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if (elem[3] <= 0.0f) {
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continue;
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}
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const float value = setting_func_(elem);
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result.sum += (value - mean) * (value - mean);
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result.num_pixels++;
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}
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return result;
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}
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} // namespace blender::compositor
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@ -40,6 +40,17 @@ class CalculateStandardDeviationOperation : public CalculateMeanOperation {
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void executePixel(float output[4], int x, int y, void *data) override;
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void *initializeTileData(rcti *rect) override;
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void update_memory_buffer_started(MemoryBuffer *output,
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const rcti &area,
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Span<MemoryBuffer *> inputs) override;
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void update_memory_buffer_partial(MemoryBuffer *output,
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const rcti &area,
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Span<MemoryBuffer *> inputs) override;
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private:
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PixelsSum calc_area_sum(const MemoryBuffer *input, const rcti &area, float mean);
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};
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} // namespace blender::compositor
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