Cleanup: Remove unused functions from sequencer_edit.c
No functional changes.
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@ -3209,114 +3209,6 @@ void SEQUENCER_OT_set_range_to_strips(struct wmOperatorType *ot)
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Unused functions
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* \{ */
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#if 0
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static void set_filter_seq(Scene *scene)
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{
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Sequence *seq;
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Editing *ed = SEQ_editing_get(scene, false);
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if (ed == NULL) {
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return;
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}
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if (okee("Set Deinterlace") == 0) {
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return;
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}
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SEQ_CURRENT_BEGIN (ed, seq) {
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if (seq->flag & SELECT) {
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if (seq->type == SEQ_TYPE_MOVIE) {
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seq->flag |= SEQ_FILTERY;
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SEQ_add_reload_new_file(bmain, scene, seq, false);
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SEQ_time_update_sequence(scene, seq);
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}
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}
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}
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SEQ_CURRENT_END;
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}
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static void UNUSED_FUNCTION(seq_remap_paths)(Scene *scene)
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{
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Sequence *seq, *last_seq = SEQ_select_active_get(scene);
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Editing *ed = SEQ_editing_get(scene, false);
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char from[FILE_MAX], to[FILE_MAX], stripped[FILE_MAX];
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if (last_seq == NULL) {
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return;
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}
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BLI_strncpy(from, last_seq->strip->dir, sizeof(from));
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/* XXX if (0 == sbutton(from, 0, sizeof(from) - 1, "From: "))
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* return; */
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BLI_strncpy(to, from, sizeof(to));
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/* XXX if (0 == sbutton(to, 0, sizeof(to) - 1, "To: "))
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* return; */
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if (STREQ(to, from)) {
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return;
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}
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SEQ_CURRENT_BEGIN (ed, seq) {
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if (seq->flag & SELECT) {
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if (STREQLEN(seq->strip->dir, from, strlen(from))) {
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printf("found %s\n", seq->strip->dir);
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/* Strip off the beginning. */
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stripped[0] = 0;
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BLI_strncpy(stripped, seq->strip->dir + strlen(from), FILE_MAX);
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/* New path. */
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BLI_snprintf(seq->strip->dir, sizeof(seq->strip->dir), "%s%s", to, stripped);
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printf("new %s\n", seq->strip->dir);
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}
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}
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}
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SEQ_CURRENT_END;
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}
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static Sequence *sequence_find_parent(Scene *scene, Sequence *child)
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{
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Editing *ed = SEQ_editing_get(scene, false);
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Sequence *parent = NULL;
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Sequence *seq;
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if (ed == NULL) {
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return NULL;
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}
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for (seq = ed->seqbasep->first; seq; seq = seq->next) {
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if ((seq != child) && seq_is_parent(seq, child)) {
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parent = seq;
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break;
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}
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}
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return parent;
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}
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static int seq_get_snaplimit(View2D *v2d)
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{
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/* fake mouse coords to get the snap value
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* a bit lazy but its only done once pre transform */
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float xmouse, ymouse, x;
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int mval[2] = {24, 0}; /* 24 screen px snap */
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UI_view2d_region_to_view(v2d, mval[0], mval[1], &xmouse, &ymouse);
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x = xmouse;
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mval[0] = 0;
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UI_view2d_region_to_view(v2d, mval[0], mval[1], &xmouse, &ymouse);
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return (int)(x - xmouse);
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}
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#endif
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Unused in current file
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* \{ */
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