Cleanup: Remove redundant assignment of loose edge flag
This is assigned by `BKE_mesh_calc_edges_loose` a few lines below.
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@ -254,7 +254,6 @@ void MeshFromGeometry::create_edges(Mesh *mesh)
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dst_edge.v1 = mesh_geometry_.global_to_local_vertices_.lookup_default(src_edge.v1, 0);
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dst_edge.v2 = mesh_geometry_.global_to_local_vertices_.lookup_default(src_edge.v2, 0);
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BLI_assert(dst_edge.v1 < total_verts && dst_edge.v2 < total_verts);
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dst_edge.flag = ME_LOOSEEDGE;
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}
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/* Set argument `update` to true so that existing, explicitly imported edges can be merged
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