Fix T46561: Crash in outliner delete hierarchy

When children & parents were selected in the outliner,
it attempted to free the the object twice.
This commit is contained in:
Campbell Barton 2015-10-22 18:42:44 +11:00
parent c6d98fa841
commit e7cd64dc97
Notes: blender-bot 2023-02-14 09:02:40 +01:00
Referenced by issue #46561, Delete  Hierarchy in outliner,causes blender to quit unexpectedly
when (all objects are selected in hierarchy)
2 changed files with 33 additions and 10 deletions

View File

@ -150,8 +150,15 @@ int outliner_item_do_activate(struct bContext *C, int x, int y, bool extend, boo
/* outliner_edit.c ---------------------------------------------- */
void outliner_do_object_operation(struct bContext *C, struct Scene *scene, struct SpaceOops *soops, struct ListBase *lb,
void (*operation_cb)(struct bContext *C, struct Scene *scene, struct TreeElement *, struct TreeStoreElem *, TreeStoreElem *));
void outliner_do_object_operation_ex(
struct bContext *C, struct Scene *scene, struct SpaceOops *soops, struct ListBase *lb,
void (*operation_cb)(struct bContext *C, struct Scene *scene,
struct TreeElement *, struct TreeStoreElem *, TreeStoreElem *),
bool recurse_selected);
void outliner_do_object_operation(
struct bContext *C, struct Scene *scene, struct SpaceOops *soops, struct ListBase *lb,
void (*operation_cb)(struct bContext *C, struct Scene *scene,
struct TreeElement *, struct TreeStoreElem *, TreeStoreElem *));
int common_restrict_check(struct bContext *C, struct Object *ob);

View File

@ -516,15 +516,20 @@ static void group_instance_cb(bContext *C, Scene *scene, TreeElement *UNUSED(te)
id_lib_extern(&group->id);
}
void outliner_do_object_operation(bContext *C, Scene *scene_act, SpaceOops *soops, ListBase *lb,
void (*operation_cb)(bContext *C, Scene *scene, TreeElement *,
TreeStoreElem *, TreeStoreElem *))
/**
* \param select_recurse: Set to false for operations which are already recursively operating on their children.
*/
void outliner_do_object_operation_ex(
bContext *C, Scene *scene_act, SpaceOops *soops, ListBase *lb,
void (*operation_cb)(bContext *C, Scene *scene, TreeElement *,
TreeStoreElem *, TreeStoreElem *),
bool select_recurse)
{
TreeElement *te;
TreeStoreElem *tselem;
for (te = lb->first; te; te = te->next) {
tselem = TREESTORE(te);
TreeStoreElem *tselem = TREESTORE(te);
bool select_handled = false;
if (tselem->flag & TSE_SELECTED) {
if (tselem->type == 0 && te->idcode == ID_OB) {
// when objects selected in other scenes... dunno if that should be allowed
@ -536,14 +541,25 @@ void outliner_do_object_operation(bContext *C, Scene *scene_act, SpaceOops *soop
* only use 'scene_act' when 'scene_owner' is NULL, which can happen when the
* outliner isn't showing scenes: Visible Layer draw mode for eg. */
operation_cb(C, scene_owner ? scene_owner : scene_act, te, NULL, tselem);
select_handled = true;
}
}
if (TSELEM_OPEN(tselem, soops)) {
outliner_do_object_operation(C, scene_act, soops, &te->subtree, operation_cb);
if ((select_handled == false) || select_recurse) {
outliner_do_object_operation_ex(C, scene_act, soops, &te->subtree, operation_cb, select_recurse);
}
}
}
}
void outliner_do_object_operation(
bContext *C, Scene *scene_act, SpaceOops *soops, ListBase *lb,
void (*operation_cb)(bContext *C, Scene *scene, TreeElement *,
TreeStoreElem *, TreeStoreElem *))
{
outliner_do_object_operation_ex(C, scene_act, soops, lb, operation_cb, true);
}
/* ******************************************** */
static void clear_animdata_cb(int UNUSED(event), TreeElement *UNUSED(te),
@ -876,7 +892,7 @@ static int outliner_object_operation_exec(bContext *C, wmOperator *op)
}
else if (event == OL_OP_SELECT_HIERARCHY) {
Scene *sce = scene; // to be able to delete, scenes are set...
outliner_do_object_operation(C, scene, soops, &soops->tree, object_select_hierarchy_cb);
outliner_do_object_operation_ex(C, scene, soops, &soops->tree, object_select_hierarchy_cb, false);
if (scene != sce) {
ED_screen_set_scene(C, CTX_wm_screen(C), sce);
}
@ -903,7 +919,7 @@ static int outliner_object_operation_exec(bContext *C, wmOperator *op)
WM_event_add_notifier(C, NC_SCENE | ND_OB_ACTIVE, scene);
}
else if (event == OL_OP_DELETE_HIERARCHY) {
outliner_do_object_operation(C, scene, soops, &soops->tree, object_delete_hierarchy_cb);
outliner_do_object_operation_ex(C, scene, soops, &soops->tree, object_delete_hierarchy_cb, false);
/* XXX: See OL_OP_DELETE comment above. */
outliner_cleanup_tree(soops);