Cycles: Don't use guarded vector for statically initialized data
This will confuse hell of a guarded allocators because it is possible to have allocation happened prior to Blender's guarded allocator is fully initialized. This was causing crashes and assert failures when running blender with fully guarded memory allocator.
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blender-bot
2023-02-14 07:51:28 +01:00
Referenced by issue #53563, BGE X any Y doesn't work right Referenced by issue #53529, Rip tool on single edge crashes Blender Referenced by issue #52505, Selection Bug Report Referenced by issue #52428, blender crash after pressing "F" Referenced by issue #52390, Fire simulation Referenced by issue #52185, Material ID aliasing artifacts Referenced by issue #51880, blender error: "File format is not supported in file" Referenced by issue #51644, Crash upon Startup Referenced by issue #51214, Dynamic Paint Works Only in Viewport Render Referenced by issue #51153, VSE Interlaced Video FPS not being honored Referenced by issue #50936, Crash Referenced by issue #50911, Broken user interface in render result window when image size matches screen resolution Referenced by issue #50850, Blender crash with cycles rendered viewport shading when changing settings of material with external jpg texture Referenced by issue #50846, Blender crashes when adding inverse kinematics Referenced by issue #50805, "Light path"-"is Singular Ray" node Affects material visibility trough a glass material different way in two Blender versions Referenced by issue #50757, Alembic material import bug Referenced by issue #50734, Blender crash without error message Referenced by issue #50745, Shape key editing on bezier objects broken with Rendered Viewport Shading Referenced by issue #50698, cycles bake artifacts with transparent textures and no color option Referenced by issue #50699, Gpu Cycles error with MacOs and Gtx580 - Render viewport and No glossy materials (render in black) Referenced by issue #50700, Possible NaNs with refractive BSDF Referenced by issue #50692, Python console shows no output Referenced by issue #50623, Blender doesn't quit after python script/render in background mode (stuck trying to close OpenAL device) Referenced by issue #50633, Keyboard & Mouse stop working correctly on Ubuntu 16.04 Referenced by issue #50610, Cycles black render with adaptive subdivision and normal map tangent Referenced by issue #50615, Node Editor> Compositor > Texture Node : Crashes Blender Referenced by issue #50597, Gizmo position is wrong for meshes with modifiers Referenced by issue #50565, Transform: Planar constraints don't work properly with non-Blender key configurations Referenced by issue #50567, Blender 2.78a crashes when using environment texture (GPU) Referenced by issue #50578, Image Preview for Scene strips in the Video Sequence Editor doesn't update accurately when Scenes use Linked Libraries Referenced by issue #50543, Entering a 0 infront any number gives an error Referenced by issue #50550, GPUShader: compile error - Background image not showing in viewport Referenced by issue #50531, Blender closes when reduced to icon, Windows 10 Referenced by issue #50527, Blender crashed right after add texture node in compositor Referenced by issue #50529, Invalid curves from exported alembic cache Referenced by issue #50504, Blender's renderer provides partially blackened images on this .blend file Referenced by issue #50506, blender windows 10 build 15014white screen Referenced by issue #50493, GLSL Shading with Textured shading caused UI freezing Referenced by issue #50477, File Explorer opens extremely slowly (sometimes Blendes itself opens very slowly) Referenced by issue #50450, Breakdowner doesn't work in Tweak Mode on translated NLA Strips Referenced by issue #50465, Blender crashes while inserting texture node into compositor Referenced by issue #50432, Crash with texture node Referenced by issue #50399, Imported FBX Animation (coming from Unreal Engine) makes Blender switch to 25 FPS Referenced by issue #50406, Blender shutdown when use scale with shrinkwrapped objects Referenced by issue #50408, Port EXCEPTION_ACCESS_VIOLATION fix to 2.76b Referenced by issue #50409, texture to compositig cause crash Referenced by issue #50384, Blender Crashes when switching to Cycles Referenced by issue #50375, Subsurf modifier: animating subdivisions crashes graphics card driver Referenced by issue #50382, Fluid sim broken when domain/fluid are at large coordinates Referenced by issue #50353, Grid floor not parallel at big scales in perspective mode Referenced by issue #50361, Fresnel node not working properly Referenced by issue #50343, Meta Families Referenced by issue #50347, Jumping grid lines in perspective views Referenced by issue #50333, Blender closes when using texture paint in 3d view Referenced by issue #50285, Sculpt mode, matcap, multires Referenced by issue #50275, numpy arctan2 gives incorrect angles Referenced by issue #50266, Blender crashes after multiple right clicks Referenced by issue #50269, OpenCL kernels compilation error with AMDGPU-PRO Referenced by issue #50274, Crash opening User Preferences window while in Fullscreen mode and Unable to use Alt+Tab Referenced by issue #50249, Blender crashes when bringing in a texture node in compositor Referenced by issue #50254, Blender 2.78a crash when making Single User copy Referenced by issue #50261, App crashes adding Inverse Kinematics Referenced by issue #50242, Random crash to desktop in Edit Mode when try to select multiple face. Referenced by issue #50210, Blender 2.78A crashes opening files created in previous versions Referenced by issue #50215, Blender crashes, when I add Input/Texture node Referenced by issue #50216, Using Weight trasfer from an object without faces crash blender Referenced by issue #50183, This smoke duplicated domain makes Blender crash Referenced by issue #50184, Grease Pencil Layer synchronization between Dope Sheet and Properties panel Referenced by issue #50171, Blender 2.78a crashes using in Node Editor [Input] - [Texture] Referenced by issue #50157, IK Disallow movement failure when add pole target Referenced by issue #50161, Crash when loading huge OpenEXR files Referenced by issue #50136, Blender crashes as soon as I open the file Referenced by issue #50115, sequencer render to stereoscopic video file memory leak Referenced by issue #50117, Hard crash when adding texture input node to compositor. Referenced by issue #50096, Maybe grease pencil's bug I guess? Referenced by issue #50076, Blender Cycles crashes Referenced by issue #50068, error while opening a file using dependency graph Referenced by issue #50062, Mask - Clicking in ActivePoint Parent makes Blender crash. Referenced by issue #50043, Modifying multiple parameters not right on Dimensions Referenced by issue #50046, Segmentation fault due to out-of-range VertexGroup.weight() call Referenced by issue #50012, Opencl rendering not working on latest release Referenced by issue #50015, Video stays on frame one in UV/video editor Referenced by issue #49977, Imperial Inches Unit Scale Increments in Feet instead Referenced by issue #49946, Blender crash when you add a node texture in compositing nodes. Referenced by issue #49956, Cuda error illegal address when rendering more than 5-10 frames of an animation Referenced by issue #49899, blender crashes when add a inverse kineatics constraint to bone Referenced by issue #49887, Middle Mouse button for Rotate 3D view does not work (Mouse: Logitech MX Anywhere 2) Referenced by issue #49874, FirePro GPU Render No Longer Working Referenced by issue #49877, Gizmo rotation (manipulator) Referenced by issue #49869, lost maps projection (cube, cilinder etc) in viewport "material view" Referenced by issue #49857, blender crashes after adding texture node to compositing tree Referenced by issue #48544, PASCAL GPUs can't perform renders (Cuda binary kernel 6.1 not found)
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@ -125,8 +125,8 @@ struct NodeType
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ustring name;
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Type type;
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vector<SocketType> inputs;
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vector<SocketType> outputs;
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vector<SocketType, std::allocator<SocketType> > inputs;
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vector<SocketType, std::allocator<SocketType> > outputs;
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CreateFunc create;
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static NodeType *add(const char *name, CreateFunc create, Type type = NONE);
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