GPUShader: Improve auto name

Use macro to get calling function name. Helps debugging shaders.
This commit is contained in:
Clément Foucault 2020-08-14 19:11:30 +02:00
parent e43e9caf1b
commit e8c48ce075
4 changed files with 65 additions and 41 deletions

View File

@ -208,27 +208,44 @@ typedef void (*GPUMaterialEvalCallbackFn)(struct GPUMaterial *mat,
const char **defines);
#endif
struct GPUShader *DRW_shader_create(const char *vert,
const char *geom,
const char *frag,
const char *defines);
struct GPUShader *DRW_shader_create_with_lib(
const char *vert, const char *geom, const char *frag, const char *lib, const char *defines);
struct GPUShader *DRW_shader_create_with_shaderlib(const char *vert,
const char *geom,
const char *frag,
const DRWShaderLibrary *lib,
const char *defines);
struct GPUShader *DRW_shader_create_ex(
const char *vert, const char *geom, const char *frag, const char *defines, const char *func);
struct GPUShader *DRW_shader_create_with_lib_ex(const char *vert,
const char *geom,
const char *frag,
const char *lib,
const char *defines,
const char *func);
struct GPUShader *DRW_shader_create_with_shaderlib_ex(const char *vert,
const char *geom,
const char *frag,
const DRWShaderLibrary *lib,
const char *defines,
const char *func);
struct GPUShader *DRW_shader_create_with_transform_feedback(const char *vert,
const char *geom,
const char *defines,
const eGPUShaderTFBType prim_type,
const char **varying_names,
const int varying_count);
struct GPUShader *DRW_shader_create_fullscreen(const char *frag, const char *defines);
struct GPUShader *DRW_shader_create_fullscreen_with_shaderlib(const char *frag,
const DRWShaderLibrary *lib,
const char *defines);
struct GPUShader *DRW_shader_create_fullscreen_ex(const char *frag,
const char *defines,
const char *func);
struct GPUShader *DRW_shader_create_fullscreen_with_shaderlib_ex(const char *frag,
const DRWShaderLibrary *lib,
const char *defines,
const char *func);
#define DRW_shader_create(vert, geom, frag, defines) \
DRW_shader_create_ex(vert, geom, frag, defines, __func__)
#define DRW_shader_create_with_lib(vert, geom, frag, lib, defines) \
DRW_shader_create_with_lib_ex(vert, geom, frag, lib, defines, __func__)
#define DRW_shader_create_with_shaderlib(vert, geom, frag, lib, defines) \
DRW_shader_create_with_shaderlib_ex(vert, geom, frag, lib, defines, __func__)
#define DRW_shader_create_fullscreen(frag, defines) \
DRW_shader_create_fullscreen_ex(frag, defines, __func__)
#define DRW_shader_create_fullscreen_with_shaderlib(frag, lib, defines) \
DRW_shader_create_fullscreen_with_shaderlib_ex(frag, lib, defines, __func__)
struct GPUMaterial *DRW_shader_find_from_world(struct World *wo,
const void *engine_type,
const int options,
@ -718,7 +735,6 @@ bool DRW_state_draw_background(void);
/* Avoid too many lookups while drawing */
typedef struct DRWContextState {
struct ARegion *region; /* 'CTX_wm_region(C)' */
struct RegionView3D *rv3d; /* 'CTX_wm_region_view3d(C)' */
struct View3D *v3d; /* 'CTX_wm_view3d(C)' */

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@ -312,16 +312,18 @@ void DRW_deferred_shader_remove(GPUMaterial *mat)
/** \{ */
GPUShader *DRW_shader_create(const char *vert,
const char *geom,
const char *frag,
const char *defines)
GPUShader *DRW_shader_create_ex(
const char *vert, const char *geom, const char *frag, const char *defines, const char *name)
{
return GPU_shader_create(vert, frag, geom, NULL, defines, __func__);
return GPU_shader_create(vert, frag, geom, NULL, defines, name);
}
GPUShader *DRW_shader_create_with_lib(
const char *vert, const char *geom, const char *frag, const char *lib, const char *defines)
GPUShader *DRW_shader_create_with_lib_ex(const char *vert,
const char *geom,
const char *frag,
const char *lib,
const char *defines,
const char *name)
{
GPUShader *sh;
char *vert_with_lib = NULL;
@ -334,7 +336,7 @@ GPUShader *DRW_shader_create_with_lib(
geom_with_lib = BLI_string_joinN(lib, geom);
}
sh = GPU_shader_create(vert_with_lib, frag_with_lib, geom_with_lib, NULL, defines, __func__);
sh = GPU_shader_create(vert_with_lib, frag_with_lib, geom_with_lib, NULL, defines, name);
MEM_freeN(vert_with_lib);
MEM_freeN(frag_with_lib);
@ -345,18 +347,19 @@ GPUShader *DRW_shader_create_with_lib(
return sh;
}
GPUShader *DRW_shader_create_with_shaderlib(const char *vert,
const char *geom,
const char *frag,
const DRWShaderLibrary *lib,
const char *defines)
GPUShader *DRW_shader_create_with_shaderlib_ex(const char *vert,
const char *geom,
const char *frag,
const DRWShaderLibrary *lib,
const char *defines,
const char *name)
{
GPUShader *sh;
char *vert_with_lib = DRW_shader_library_create_shader_string(lib, vert);
char *frag_with_lib = DRW_shader_library_create_shader_string(lib, frag);
char *geom_with_lib = (geom) ? DRW_shader_library_create_shader_string(lib, geom) : NULL;
sh = GPU_shader_create(vert_with_lib, frag_with_lib, geom_with_lib, NULL, defines, __func__);
sh = GPU_shader_create(vert_with_lib, frag_with_lib, geom_with_lib, NULL, defines, name);
MEM_SAFE_FREE(vert_with_lib);
MEM_SAFE_FREE(frag_with_lib);
@ -383,22 +386,22 @@ GPUShader *DRW_shader_create_with_transform_feedback(const char *vert,
__func__);
}
GPUShader *DRW_shader_create_fullscreen(const char *frag, const char *defines)
GPUShader *DRW_shader_create_fullscreen_ex(const char *frag, const char *defines, const char *name)
{
return GPU_shader_create(
datatoc_common_fullscreen_vert_glsl, frag, NULL, NULL, defines, __func__);
return GPU_shader_create(datatoc_common_fullscreen_vert_glsl, frag, NULL, NULL, defines, name);
}
GPUShader *DRW_shader_create_fullscreen_with_shaderlib(const char *frag,
const DRWShaderLibrary *lib,
const char *defines)
GPUShader *DRW_shader_create_fullscreen_with_shaderlib_ex(const char *frag,
const DRWShaderLibrary *lib,
const char *defines,
const char *name)
{
GPUShader *sh;
char *vert = datatoc_common_fullscreen_vert_glsl;
char *frag_with_lib = DRW_shader_library_create_shader_string(lib, frag);
sh = GPU_shader_create(vert, frag_with_lib, NULL, NULL, defines, __func__);
sh = GPU_shader_create(vert, frag_with_lib, NULL, NULL, defines, name);
MEM_SAFE_FREE(frag_with_lib);

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@ -73,9 +73,11 @@ struct GPU_ShaderCreateFromArray_Params {
const char **vert, **geom, **frag, **defs;
};
struct GPUShader *GPU_shader_create_from_arrays_impl(
const struct GPU_ShaderCreateFromArray_Params *params);
const struct GPU_ShaderCreateFromArray_Params *params, const char *func, int line);
#define GPU_shader_create_from_arrays(...) \
GPU_shader_create_from_arrays_impl(&(const struct GPU_ShaderCreateFromArray_Params)__VA_ARGS__)
GPU_shader_create_from_arrays_impl( \
&(const struct GPU_ShaderCreateFromArray_Params)__VA_ARGS__, __func__, __LINE__)
void GPU_shader_free(GPUShader *shader);

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@ -397,7 +397,7 @@ static const char *string_join_array_maybe_alloc(const char **str_arr, bool *r_i
* \endcode
*/
struct GPUShader *GPU_shader_create_from_arrays_impl(
const struct GPU_ShaderCreateFromArray_Params *params)
const struct GPU_ShaderCreateFromArray_Params *params, const char *func, int line)
{
struct {
const char *str;
@ -409,8 +409,11 @@ struct GPUShader *GPU_shader_create_from_arrays_impl(
str_dst[i].str = string_join_array_maybe_alloc(str_src[i], &str_dst[i].is_alloc);
}
char name[64];
BLI_snprintf(name, sizeof(name), "%s_%d", func, line);
GPUShader *sh = GPU_shader_create(
str_dst[0].str, str_dst[1].str, str_dst[2].str, NULL, str_dst[3].str, __func__);
str_dst[0].str, str_dst[1].str, str_dst[2].str, NULL, str_dst[3].str, name);
for (int i = 0; i < ARRAY_SIZE(str_dst); i++) {
if (str_dst[i].is_alloc) {