Fix T67741 EEVEE: World update don't update lightcache if one viewport uses lookdev

Just a matter of not clearing the updating flag in this case.
This commit is contained in:
Clément Foucault 2020-06-24 22:12:09 +02:00
parent 2ad8e16c2d
commit eace5903cb
Notes: blender-bot 2023-02-14 05:52:32 +01:00
Referenced by issue #67741, World Editor Mapping node does not update if one of viewports is in Look Dev Mode
1 changed files with 5 additions and 0 deletions

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@ -402,6 +402,11 @@ static void eevee_id_world_update(void *vedata, World *wo)
EEVEE_StorageList *stl = ((EEVEE_Data *)vedata)->stl;
LightCache *lcache = stl->g_data->light_cache;
if (lcache == NULL || lcache == stl->lookdev_lightcache) {
/* Avoid Lookdev viewport clearing the update flag (see T67741). */
return;
}
EEVEE_WorldEngineData *wedata = EEVEE_world_data_ensure(wo);
if (wedata != NULL && wedata->dd.recalc != 0) {