Edit Mesh: Improve selected double vertices visibility

The issue is that the edge fix geometry goes on top of the actual drawn
points.

This commit reduce the edge fix size to the strict minimum but does not
get rid of it.

Related to T60139
This commit is contained in:
Clément Foucault 2019-01-14 23:42:52 +01:00
parent 21fedfbca0
commit ee0c2e9b87
1 changed files with 1 additions and 1 deletions

View File

@ -150,7 +150,7 @@ void DRW_globals_update(void)
ts.sizeVertex = U.pixelsize * (max_ff(1.0f, UI_GetThemeValuef(TH_VERTEX_SIZE) * (float)M_SQRT2 / 2.0f));
ts.sizeFaceDot = U.pixelsize * UI_GetThemeValuef(TH_FACEDOT_SIZE);
ts.sizeEdge = U.pixelsize * (1.0f / 2.0f); /* TODO Theme */
ts.sizeEdgeFix = U.pixelsize * (0.5f + 2.0f * (2.0f * (MAX2(ts.sizeVertex, ts.sizeEdge)) * (float)M_SQRT1_2));
ts.sizeEdgeFix = U.pixelsize * (0.5f + 2.0f * (2.0f * (ts.sizeEdge * (float)M_SQRT1_2)));
/* Color management. */
if (DRW_state_is_image_render()) {