Fix T65386 Eevee: Crash after baking indirect lights or cubemap

I'm not sure this fixes the root of the problem. The file from the ticket
seems to have been corrupted in some way.

We MIGHT want this in 2.80.
This commit is contained in:
Clément Foucault 2019-07-23 13:20:00 +02:00
parent 84c11e8644
commit ef0e06d764
Notes: blender-bot 2023-02-14 11:07:28 +01:00
Referenced by issue #65386, Blender crashes after baking indirect lights or cubemap on eevee
1 changed files with 2 additions and 1 deletions

View File

@ -266,7 +266,8 @@ static bool EEVEE_lightcache_validate(const LightCache *light_cache,
(irr_size[2] == light_cache->grid_tx.tex_size[2]) && (grid_len == light_cache->grid_len)) {
int mip_len = (int)(floorf(log2f(cube_res)) - MIN_CUBE_LOD_LEVEL);
if ((cube_res == light_cache->cube_tx.tex_size[0]) &&
(cube_len == light_cache->cube_tx.tex_size[2]) && (mip_len == light_cache->mips_len)) {
(cube_len == light_cache->cube_tx.tex_size[2]) && (cube_len == light_cache->cube_len) &&
(mip_len == light_cache->mips_len)) {
return true;
}
}