Fix T61870 Eevee: Object's go completely black if they have a normal map
The problem was that tangent layers (being computed on demand in the batch cache generation) were generated but if MR_DATATYPE_LOOPTRI was not present (in some cases) and the looptri_len was 0, leaving the CDATA layer cleared.
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Notes:
blender-bot
2023-02-14 11:07:28 +01:00
Referenced by issue #63563, 2.8 Grease pencil drawings not visible when contained in a collection instanced in a foreign scene. Referenced by issue #61870, Eevee Shading Error- Object's go completely black if they have a normal map.
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@ -4852,7 +4852,7 @@ void DRW_mesh_batch_cache_create_requested(
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DRW_ADD_FLAG_FROM_VBO_REQUEST(mr_flag, cache->ordered.pos_nor, MR_DATATYPE_VERT);
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DRW_ADD_FLAG_FROM_VBO_REQUEST(mr_flag, cache->ordered.weights, MR_DATATYPE_VERT | MR_DATATYPE_DVERT);
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DRW_ADD_FLAG_FROM_VBO_REQUEST(mr_flag, cache->ordered.loop_pos_nor, MR_DATATYPE_VERT | MR_DATATYPE_POLY | MR_DATATYPE_LOOP);
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DRW_ADD_FLAG_FROM_VBO_REQUEST(mr_flag, cache->ordered.loop_uv_tan, MR_DATATYPE_VERT | MR_DATATYPE_POLY | MR_DATATYPE_LOOP | MR_DATATYPE_SHADING);
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DRW_ADD_FLAG_FROM_VBO_REQUEST(mr_flag, cache->ordered.loop_uv_tan, MR_DATATYPE_VERT | MR_DATATYPE_POLY | MR_DATATYPE_LOOP | MR_DATATYPE_SHADING | MR_DATATYPE_LOOPTRI);
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DRW_ADD_FLAG_FROM_VBO_REQUEST(mr_flag, cache->ordered.loop_orco, MR_DATATYPE_VERT | MR_DATATYPE_POLY | MR_DATATYPE_LOOP | MR_DATATYPE_SHADING);
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DRW_ADD_FLAG_FROM_VBO_REQUEST(mr_flag, cache->ordered.loop_vcol, MR_DATATYPE_VERT | MR_DATATYPE_POLY | MR_DATATYPE_LOOP | MR_DATATYPE_SHADING);
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DRW_ADD_FLAG_FROM_VBO_REQUEST(mr_flag, cache->ordered.loop_edge_fac, MR_DATATYPE_VERT | MR_DATATYPE_POLY | MR_DATATYPE_EDGE | MR_DATATYPE_LOOP);
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