Fix T91809: Crash on undo with empty field inferencing
Some runtime data that stores which sockets can be fields and which can't is not stored in the file, but only calculated when necessary. When opening a file, the node tree update function was called, which recalculated this data, but that was explicily turned off for undo. This exposes a fundamental issue with undo, the ID caching system for undo, and how it relates to node trees in particular. Ideally this call couldn't be necessary at all. In the future it could be removed by adding a runtime struct to node trees, and calculating its contents on-demand instead of preemtively. Differential Revision: https://developer.blender.org/D12699
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blender-bot
2023-02-14 08:42:54 +01:00
Referenced by issue #91809, Geometry nodes (Fields) Assertion failed at input_has_attribute_toggle()
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@ -4027,11 +4027,13 @@ BlendFileData *blo_read_file_internal(FileData *fd, const char *filepath)
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* does not always properly handle user counts, and/or that function does not take into
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* account old, deprecated data. */
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BKE_main_id_refcount_recompute(bfd->main, false);
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/* After all data has been read and versioned, uses LIB_TAG_NEW. */
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ntreeUpdateAllNew(bfd->main);
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}
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/* After all data has been read and versioned, uses LIB_TAG_NEW. Theoretically this should
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* not be calculated in the undo case, but it is currently needed even on undo to recalculate
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* a cache. */
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ntreeUpdateAllNew(bfd->main);
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placeholders_ensure_valid(bfd->main);
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BKE_main_id_tag_all(bfd->main, LIB_TAG_NEW, false);
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