Fix armature bones ik lines offset

This commit is contained in:
Dalai Felinto 2018-10-16 18:22:17 -03:00
parent 1f1da26840
commit f280f83f83
1 changed files with 5 additions and 2 deletions

View File

@ -435,8 +435,11 @@ static void drw_shgroup_bone_ik_no_target_lines(const float start[3], const floa
g_data.lines_ik_no_target = shgroup_dynlines_dashed_uniform_color(g_data.passes.relationship_lines, fcolor);
}
/* reverse order to have less stipple overlap */
DRW_shgroup_call_dynamic_add(g_data.lines_ik_no_target, end);
DRW_shgroup_call_dynamic_add(g_data.lines_ik_no_target, start);
float v[3];
mul_v3_m4v3(v, g_data.ob->obmat, end);
DRW_shgroup_call_dynamic_add(g_data.lines_ik_no_target, v);
mul_v3_m4v3(v, g_data.ob->obmat, start);
DRW_shgroup_call_dynamic_add(g_data.lines_ik_no_target, v);
}
static void drw_shgroup_bone_ik_spline_lines(const float start[3], const float end[3])