Fix T70260: Stencil Paint Overlay Broken

own error in rB078fcc62534c (doing the overlay only in 3d painting)
This commit is contained in:
Philipp Oeser 2019-09-26 14:12:08 +02:00
parent cbf2d23ff2
commit f547c396e1
Notes: blender-bot 2023-02-14 06:57:56 +01:00
Referenced by issue #70260, Stencil Paint Overlay Broken
1 changed files with 3 additions and 3 deletions

View File

@ -1272,6 +1272,9 @@ static void paint_draw_cursor(bContext *C, int x, int y, void *UNUSED(unused))
paint_calculate_rake_rotation(ups, brush, translation);
}
/* draw overlay */
bool alpha_overlay_active = paint_draw_alpha_overlay(ups, brush, &vc, x, y, zoomx, mode);
if (ups->draw_anchored) {
final_radius = ups->anchored_size;
copy_v2_fl2(translation,
@ -1305,9 +1308,6 @@ static void paint_draw_cursor(bContext *C, int x, int y, void *UNUSED(unused))
uint pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR);
/* draw overlay */
bool alpha_overlay_active = paint_draw_alpha_overlay(ups, brush, &vc, x, y, zoomx, mode);
/* TODO: as sculpt and other paint modes are unified, this
* special mode of drawing will go away */
Object *obact = vc.obact;