Fix T46483: vertex/edge slide with correct UVs sometimes pinning UVs.

This commit is contained in:
Brecht Van Lommel 2015-10-15 03:13:02 +02:00
parent 12c705ec86
commit f823b9ece8
Notes: blender-bot 2023-02-14 08:32:19 +01:00
Referenced by issue #46620, Using 'correct uvs' option in edge or vertex slide causes uvs to become pinned.
Referenced by issue #46483, Sliding vertex/edges makes vertices pinned in UV editor
1 changed files with 1 additions and 0 deletions

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@ -926,6 +926,7 @@ static void layerInterp_mloopuv(
}
/* delay writing to the destination incase dest is in sources */
((MLoopUV *)dest)->flag = ((MLoopUV *)sources)->flag;
copy_v2_v2(((MLoopUV *)dest)->uv, uv);
}