Fix T65017 Eevee: Render error if a SSS node is unconnected

This commit is contained in:
Clément Foucault 2019-05-30 16:12:20 +02:00
parent b4df509f7b
commit f962c701fe
Notes: blender-bot 2023-02-14 10:29:30 +01:00
Referenced by issue #67646, eevee - unconnected Subsurface Scattering node makes whole material not working
Referenced by issue #65017, Eevee: Object not using SSS renders incorrectly if a SSS node is unconnected
1 changed files with 1 additions and 1 deletions

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@ -139,7 +139,7 @@ static int node_shader_gpu_bsdf_principled(GPUMaterial *mat,
}
bool use_diffuse = socket_not_one(4) && socket_not_one(15);
bool use_subsurf = socket_not_zero(1) && use_diffuse;
bool use_subsurf = socket_not_zero(1) && use_diffuse && node->sss_id == 1;
bool use_refract = socket_not_one(4) && socket_not_zero(15);
bool use_clear = socket_not_zero(12);