Scupt: Fix failed scene projection with ortographic views
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@ -3624,9 +3624,15 @@ static void sculpt_scene_project_view_ray_init(Object *ob,
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SculptSession *ss = ob->sculpt;
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float world_space_vertex_co[3];
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mul_v3_m4v3(world_space_vertex_co, ob->obmat, SCULPT_vertex_co_get(ss, vertex_index));
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sub_v3_v3v3(r_ray_normal, world_space_vertex_co, ss->cache->view_origin);
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normalize_v3(r_ray_normal);
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copy_v3_v3(r_ray_origin, ss->cache->view_origin);
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if (ss->cache->vc->rv3d->is_persp) {
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sub_v3_v3v3(r_ray_normal, world_space_vertex_co, ss->cache->view_origin);
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normalize_v3(r_ray_normal);
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copy_v3_v3(r_ray_origin, ss->cache->view_origin);
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}
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else {
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mul_v3_mat3_m4v3(r_ray_normal, ob->obmat, ss->cache->view_normal);
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sub_v3_v3v3(r_ray_origin, world_space_vertex_co, r_ray_normal);
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}
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}
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static void sculpt_scene_project_vertex_normal_ray_init(Object *ob,
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