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Other Shapes Can Also Be Produced With Low Numbers Of Vertices

Authored by Lawrence D'Oliveiro (ldo) on Oct 13 2015, 10:13 AM.



Analogously to low-vertex-count circles becoming polygons, low-vertex-count cylinders form prisms, and low-vertex-count cones form pyramids.

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rBM Blender Manual

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Lawrence D'Oliveiro (ldo) retitled this revision from to Other Shapes Can Also Be Produced With Low Numbers Of Vertices.
Lawrence D'Oliveiro (ldo) updated this object.
Lawrence D'Oliveiro (ldo) set the repository for this revision to rBM Blender Manual.

Thanks for the patch!

Some minor notes I addressed before committing:

  • Changed Analogously to Similarly - keep it simple for people whose first language is not english.
  • section—a uses a non-ascii character which we prefer to avoid. Changed to section (a prism).
This revision is now accepted and ready to land.Oct 13 2015, 11:47 AM
This revision was automatically updated to reflect the committed changes.

What’s wrong with taking advantage of some basic Unicode niceties? That sort of thing should be commonplace by now.

Yes, they are worth using, and I can type things like “—” just fine, and everybody can read them just fine.

If you don’t know how to type them, just copy and paste from my text.

Using codes for those dingbats is probably unavoidable, but who can remember the codes?

@Lawrence D'Oliveiro (ldo), having to copy-paste just to type in a character is a hassle, and setting up compose keys is fine but extra steps... then having to remember unicode values... its platform specific too.

So, if there is some text where its really needed (where best alternative would be do use an image),
as with (✓ & ✗), then it seems reasonable, otherwise we can avoid and have more easily editable text.