This adds support for CUDA Texture objects (also known as Bindless textures) for Kepler GPUs (Geforce 6xx and above).
This is used for all 2D/3D textures, data still uses arrays as before.
- No more limits of image textures on Kepler. We had 5 float4 and 145 byte4 slots there before, now we have 1024 float4 and 1024 byte4. This can be extended further if we need to (just change the define).
- Single channel textures slots (byte and float) are now supported on Kepler as well (1024 slots for each type).
ToDo / Issues:
- 3D textures don't work yet, at least don't show up during render. I have no idea whats wrong yet.
- Dynamically allocate bindless_mapping array?
I hope Fermi still works fine, but that should be tested on a Fermi card before pushing to master.
Part of my GSoC 2016.