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Fix wrong GLSL result for the camera data node's view vector in Cycles
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Authored by Ralf Hölzemer (cheleb) on May 28 2016, 9:55 AM.

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rB Blender

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Ralf Hölzemer (cheleb) retitled this revision from to Fix wrong GLSL result for the camera data node's view vector in Cycles.May 28 2016, 9:55 AM
Ralf Hölzemer (cheleb) updated this object.
Ralf Hölzemer (cheleb) set the repository for this revision to rB Blender.
Ralf Hölzemer (cheleb) updated this revision to Diff 6799.
This revision is now accepted and ready to land.May 28 2016, 11:35 AM
This revision was automatically updated to reflect the committed changes.

Thanks for the fix and test file, Cycles indeed uses a different camera Z axis convention.