Page MenuHome

BGE: Display Hardware infos only in standalone
ClosedPublic

Authored by Ulysse Martin (youle) on Jun 22 2016, 6:56 AM.

Details

Summary

This patch moves the PrintHardwareInfo() function in standalone only, not in embedded. Why? Because you can need this infos for debugging purpose in "compiled" blender files but it was boring to have it displayed each time you launched embedded. So you can have this infos when you click standalone or when you run your executable app from a console.

Diff Detail

Event Timeline

Ulysse Martin (youle) retitled this revision from to BGE: Choose to display hadware (graphic card) infos at game start.
Ulysse Martin (youle) updated this object.

add Brackets to the if {}

Porteries Tristan (panzergame) edited edge metadata.

For me the patch is right, if there's an other reviewer who will see the patch he will certainly want to discuss about the default value.

This revision is now accepted and ready to land.Jul 1 2016, 12:09 AM
Ulysse Martin (youle) retitled this revision from BGE: Choose to display hadware (graphic card) infos at game start to BGE: Display Hardware infos only in standalone.
Ulysse Martin (youle) updated this object.
Ulysse Martin (youle) edited edge metadata.

after discussion with Moguri and Kupoman, we choosed to always display hardware infos in standalone and never in embedded

Mitchell Stokes (moguri) edited edge metadata.