Cycles: initial work to support motion blur from Alembic caches.
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Authored by Kévin Dietrich (kevindietrich) on Nov 30 2016, 10:06 AM.
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Not really asking for a review just yet, since it is not 100% complete, just uploading this here to share the code and maybe not forget about it.

The implementation is the same as for fluid simulation motion blur.

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rB Blender
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abc_cycles_mblur
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Buildable 312
Build 312: arc lint + arc unit
Kévin Dietrich (kevindietrich) retitled this revision from to Cycles: initial work to support motion blur from Alembic caches..Nov 30 2016, 10:06 AM
Kévin Dietrich (kevindietrich) updated this object.

So... how is this going?
Is some alternative to this already implemented in Master, since we can take multiple geometry samples I though something could be already implemented, just asking.

Cheers!

So... how is this going?
Is some alternative to this already implemented in Master, since we can take multiple geometry samples I though something could be already implemented, just asking.

Not sure what the status of this patch is. Motion blur seems works just fine in master and 2.79, I've done a quick simple test with a moving cube:

@Sybren A. Stüvel (sybren), this is about motion blur for things like fluid simulation, where a velocity property must be used because the mesh topology changes between frames.

Exactly, this is very useful to be able to use fluids in production via Alembic.