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Fix T50235, wireframe transparency in UV layout export
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Authored by Henrik Aarnio (hjaarnio) on Dec 14 2016, 1:41 AM.

Details

Summary

Wireframes rendered over the solid mesh object in UV layout export would still have some transparency, probably due to transparency sampling errors when solid object with transparency would be rendered behind a wire object without transparency enabled.
Enabling transparency on the wire object but leaving it at the default alpha of 1 fixes this, forcing better transparency sampling. Simple issue of changing render settings, as UV layouts are actually rendered with Blender Internal.

Diff Detail

Event Timeline

Henrik Aarnio (hjaarnio) retitled this revision from to Fix T50235, wireframe transparency in UV layout export.
Henrik Aarnio (hjaarnio) updated this object.
Henrik Aarnio (hjaarnio) set the repository for this revision to rBA Blender Add-ons.
This revision is now accepted and ready to land.Dec 16 2016, 7:39 PM
This revision was automatically updated to reflect the committed changes.