border selection for uv vertex sticky mode
Needs RevisionPublic

Authored by Darshan Kadu (darshan) on Feb 24 2017, 7:59 PM.

Details

Summary

This code is for adding the behavior of the uv editor for the boder selection similar to mouse selection in the context of vertex select in sticky mode .

Fix T50132

Diff Detail

Darshan Kadu (darshan) retitled this revision from to border selection for uv vertex sticky mode .Feb 24 2017, 7:59 PM
Darshan Kadu (darshan) updated this object.
source/blender/editors/uvedit/uvedit_ops.c
2891

Looping over all faces for every vertex isn't necessary, bmesh stores connectivity so operations like this aren't needed.

Campbell Barton (campbellbarton) requested changes to this revision.Mar 12 2017, 9:06 PM
This revision now requires changes to proceed.Mar 12 2017, 9:06 PM