border selection for uv vertex sticky mode
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Authored by Darshan Kadu (darshan) on Feb 24 2017, 7:59 PM.



This code is for adding the behavior of the uv editor for the boder selection similar to mouse selection in the context of vertex select in sticky mode .

Fix T50132

Diff Detail

Darshan Kadu (darshan) retitled this revision from to border selection for uv vertex sticky mode .Feb 24 2017, 7:59 PM
Darshan Kadu (darshan) updated this object.

Looping over all faces for every vertex isn't necessary, bmesh stores connectivity so operations like this aren't needed.

Campbell Barton (campbellbarton) requested changes to this revision.Mar 12 2017, 9:06 PM
This revision now requires changes to proceed.Mar 12 2017, 9:06 PM