D2133: HMD_viewport oversampling / undersampling feature implemented.
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Authored by Danrae Pray (spockTheGray) on Oct 28 2017, 4:37 AM.

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Summary

D2133: HMD_viewport oversampling / undersampling feature implemented.

Updated the GPULensDistSettings to contain a 'sample_factor' field by which we scale the width & height of the offscreen GPUFX FBOs for rendering...

Added a UI parameter called "Sample Factor" so the user can control the amount by which we scale up (or down) the offscreen rendering resolution prior to lens distortion...

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Danrae Pray (spockTheGray) edited the summary of this revision. (Show Details)