This started with a fix for an animated Object Hierarchy. Then i decided to cleanup and optimize a bit. But at the end this has become a more or less full rewrite of the Animation Exporter. All of this happened in a separate local branch and i have retained all my local commits to better see what i have done.
- I fixed a few issues with exporting keyframed animations of object hierarchies where the objects have parent inverse matrices which differ from the Identity matrix.
- I added the option to export sampled animations with a user defined sampling rate (new user interface option)
- I briefly tested Object Animations and Rig Animations.
What is still needed:
- Cleanup the code
- Optimize the user interface
- Do the Documentation